Posted May 10, 2014
So I finished WC 1 and 2, as well as the secret / special missions for both, using an Xbox360 controller / joy2key setup. Extremely frustrating at times but I managed after many weekends.
Now I'm starting on WC3, and although I like the cinematics and improved graphics engine, I'm on the verge of quitting after getting through the first six missions or so (I'm playing the middle or default difficulty level using a MS Sidewinder Precision pro and Joy2key, but I've also fiddled with the keyboard and mouse and xbox controller in an effort to find something effective for combat).
The biggest problem with the game is that unlike WC1 and 2, here the collision detection is so refined and the footprint of your shots so small that landing hits with any regularity using your main guns is a huge hassle. While this wasn't a problem on the first six missions against light fighters and weak capships, I've hit the mission where you're supposed to fight another human pilot in a simulator (I think it's the seventh mission) and it's made me realize that the game will likely be too frustrating to continue after the enemies get tougher.
Specifically, using the keyboard is a no-go: the turn speed is way too slow unless you hold down the shift key, and then it's too fast. In any case the keyboard lacks the precision this game seems to require at the default difficulty level, so it's not really an option.
My flightstick turns the craft at a fixed speed that seems reasonable enough (not sure if it's the same speed or slightly slower than holding down shift with an arrow key). The problem is that while I can follow a target pretty well with the joystick, accurately aiming those tiny little lasers into that tiny reticule while an enemy is zipping around the screen is nearly impossible. I may land a hit here or there but can't do it consistently enough to actually do any damage. Same story with mouse control - the game requires more precision to reliably hit targets with guns than any control scheme seems to offer.
While missiles seem more powerful in this game than in previous Wing Commander games, they seem basically useless against more advanced ships with decoys, such as that human pilot in mission seven or whatever where I'm stuck. (I understand I don't have to beat him to move on).
I think I've read every controls-related post in this forum and from what I gather most folks are figuring out a way to control this game sufficient to make it fun to dogfight relatively skilled opponents, which means there is a way to control this game effectively, if only I can find it. The key seems to be winding down the sensitivity on the joystick but the only posts I've found on that mistakenly say that changing "sensitivity" in dosbox affects the joystick and the mouse both (in reality, it only affects the mouse). A few others refer to winding down sensitivity with a windows app but the Sidewinder is natively supported and has no such app. Same with the xbox 360 controller. So my question is, what am I doing wrong, if anything? Is this game just way way harder than WC 1 & 2? I'm willing to accept that I might just suck, but since I finished WC 1 and 2 and the secret missions, I tend to think I should be able to handle WC3.
Now I'm starting on WC3, and although I like the cinematics and improved graphics engine, I'm on the verge of quitting after getting through the first six missions or so (I'm playing the middle or default difficulty level using a MS Sidewinder Precision pro and Joy2key, but I've also fiddled with the keyboard and mouse and xbox controller in an effort to find something effective for combat).
The biggest problem with the game is that unlike WC1 and 2, here the collision detection is so refined and the footprint of your shots so small that landing hits with any regularity using your main guns is a huge hassle. While this wasn't a problem on the first six missions against light fighters and weak capships, I've hit the mission where you're supposed to fight another human pilot in a simulator (I think it's the seventh mission) and it's made me realize that the game will likely be too frustrating to continue after the enemies get tougher.
Specifically, using the keyboard is a no-go: the turn speed is way too slow unless you hold down the shift key, and then it's too fast. In any case the keyboard lacks the precision this game seems to require at the default difficulty level, so it's not really an option.
My flightstick turns the craft at a fixed speed that seems reasonable enough (not sure if it's the same speed or slightly slower than holding down shift with an arrow key). The problem is that while I can follow a target pretty well with the joystick, accurately aiming those tiny little lasers into that tiny reticule while an enemy is zipping around the screen is nearly impossible. I may land a hit here or there but can't do it consistently enough to actually do any damage. Same story with mouse control - the game requires more precision to reliably hit targets with guns than any control scheme seems to offer.
While missiles seem more powerful in this game than in previous Wing Commander games, they seem basically useless against more advanced ships with decoys, such as that human pilot in mission seven or whatever where I'm stuck. (I understand I don't have to beat him to move on).
I think I've read every controls-related post in this forum and from what I gather most folks are figuring out a way to control this game sufficient to make it fun to dogfight relatively skilled opponents, which means there is a way to control this game effectively, if only I can find it. The key seems to be winding down the sensitivity on the joystick but the only posts I've found on that mistakenly say that changing "sensitivity" in dosbox affects the joystick and the mouse both (in reality, it only affects the mouse). A few others refer to winding down sensitivity with a windows app but the Sidewinder is natively supported and has no such app. Same with the xbox 360 controller. So my question is, what am I doing wrong, if anything? Is this game just way way harder than WC 1 & 2? I'm willing to accept that I might just suck, but since I finished WC 1 and 2 and the secret missions, I tend to think I should be able to handle WC3.
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