Posted July 26, 2018
I am unable to do this. There are 4 heavy fighters with turrets on their tails, which makes traditional dogfighting impossible, and my wingman bails out usually before I managed to kill the first one. Sometimes I manage to disperse them or even kill them all, but my wingman always ejects.
Which means, I have to make the torpedo run alone. Until now I NEVER had any problems with making torpedo runs against undedenfed targets, even when they're shooting with flak canons, or even anti-matter guns. I tried to shoot the torpedo from beyond her range, but then the flak cannons just destroy the torpedo. I read in the guide that I have to release it in 1500 m. I tried, and the flak cannons just murdered that close.
Now, I can't really experiment with release distances, because it's not like I can just destroy the 4 heavy fighters any time I want. So, what's the trick here? Do I just have to get lucky with the fighters?
When I first met these tailgunner fighters, I came up with a technique: I aim sideways a bit and step on the afterburner, then I turn towards the enemy and shoot. And every time my speed bleeds away, I repeat. This way I can evade the rear turrets, but sometimes the fuel just isn't enough for 4 fighters + escaping from the flak. And I can't do a torpedorun with the 4 heavy fighters shooting missiles at me, because I either get destroyed (if I sit in the cockpit to stay on target), or get thrown off course by a missile (if I sit in the turret to fend off my pursuers).
As the first kill is the most important, sometimes I shoot multiple missiles at the first target, because dogfighting 2 v 3 is much easier than 2 v 4, and if I manage to get 2 fast kills with missiles, 2 v 2 would be just splendid. But in this case this somehow doesn't work. The game doesn't let me spam missiles, I have to wait considerable time between them (it seemed way easier when I cleared the jumppoint with the Broadsword, spamming FF missiles blindly into space, and waiting for them to find their targets, but that ship had shields and armor). So, the first kill takes so long, I find it ridiculous. Certainly it would help if I could aim better with my guns, but even the targetting computer seems to be off a bit in this situation.
I even tried to just eject, thinking that maybe I don't have to win every mission, but then I just got a cutscene that my carrier was destroyed. So, I guess, I have to do this somehow as it's supposed to be done, but I have no idea how, short of getting faster reflexes somehow.
So, what do I do here? Any advice? Ideas? Thanks.
Which means, I have to make the torpedo run alone. Until now I NEVER had any problems with making torpedo runs against undedenfed targets, even when they're shooting with flak canons, or even anti-matter guns. I tried to shoot the torpedo from beyond her range, but then the flak cannons just destroy the torpedo. I read in the guide that I have to release it in 1500 m. I tried, and the flak cannons just murdered that close.
Now, I can't really experiment with release distances, because it's not like I can just destroy the 4 heavy fighters any time I want. So, what's the trick here? Do I just have to get lucky with the fighters?
When I first met these tailgunner fighters, I came up with a technique: I aim sideways a bit and step on the afterburner, then I turn towards the enemy and shoot. And every time my speed bleeds away, I repeat. This way I can evade the rear turrets, but sometimes the fuel just isn't enough for 4 fighters + escaping from the flak. And I can't do a torpedorun with the 4 heavy fighters shooting missiles at me, because I either get destroyed (if I sit in the cockpit to stay on target), or get thrown off course by a missile (if I sit in the turret to fend off my pursuers).
As the first kill is the most important, sometimes I shoot multiple missiles at the first target, because dogfighting 2 v 3 is much easier than 2 v 4, and if I manage to get 2 fast kills with missiles, 2 v 2 would be just splendid. But in this case this somehow doesn't work. The game doesn't let me spam missiles, I have to wait considerable time between them (it seemed way easier when I cleared the jumppoint with the Broadsword, spamming FF missiles blindly into space, and waiting for them to find their targets, but that ship had shields and armor). So, the first kill takes so long, I find it ridiculous. Certainly it would help if I could aim better with my guns, but even the targetting computer seems to be off a bit in this situation.
I even tried to just eject, thinking that maybe I don't have to win every mission, but then I just got a cutscene that my carrier was destroyed. So, I guess, I have to do this somehow as it's supposed to be done, but I have no idea how, short of getting faster reflexes somehow.
So, what do I do here? Any advice? Ideas? Thanks.
This question / problem has been solved by vakthoth