Strijkbout: Privateer 2 has gotten a bad rep mostly from Spoony's video review, most of it stems that it doesn't fit at all in the Wing Commander universe storywise and gameplaywise, but like I mentioned earlier it wasn't developed as a Wing Commander game and that it became one was an executive order made by EA.
That it has bugs, sure, but I never faced the poor AI Spoony did, maybe it's because I played the Windows version and lets face it the lauded TIE Fighter is full of bugs also, control issues most noticable in the training tubes, turrets not firing, etc.
For what it's worth I quite liked Privateer 2, the Doctor Who style sci-fi alone sets it apart. I guess it's a bit like Mad Max 3, for some reason people dislike it a lot, while I think it's an enjoyable movie.
Yeah, Tie Fighter has mostly that annoying joystick bug, they solved it only in X-wing alliance, XvT still has it.
Never had problem with the tubes, it was more an issue when I had to aim at something that more more than 0.3 klicks away.
Regarding the turrets I never really noticed at the time but I was playing on a pentium II with windows dos emulation so pehaps that compensated somewhat and when an update made it stop working during my second playthrough I imported the windows version and played that.
The only real gamebreaking bug I've met is in the second to last mission at normal level, the AI goes berserk and literally doesn't let you react before they blow up the asteroid turrets you are supposed to protect.
I wouldn't call full of bugs, but I don't doubt that privateer 2's reputation might have been more due to issues with modern systems.
However my "holding up" was more relative to the gameplay, I can pass between Tie Fighter and Fresspace with ease but Wing Commander 1-2-3 when I finally could try them when they came out on GOG.com felt rather... Primitive. In all aspects really, mission design, immersion, graphic engine (the first two, not because it looks bad but because the lack of proper perspective is disruptive t the gameplay).
I like them fine and I recognize they were groundbreaking at the time but still I find they aged worse than other spacesims i've played.