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Hey all
Been eying this game for a while now, but after reading all the comments i been put off til now.
Has the game improved to a point where problems are mostly fixed?.
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Niggles: Hey all
Been eying this game for a while now, but after reading all the comments i been put off til now.
Has the game improved to a point where problems are mostly fixed?.
Hello :)
What I can say is that Snowed In Studios (devs) fails to give updates to DRM-free owners of Windforge. They did it before, simply ignore us and won't even lift a finger to send the update that Steam already has for almost a month (May 17th). Steam/Snowed In Studios forums are kind of abandoned as well so I don't expect any more improvements or the latest patch.

Check out last post/date on these topics, not even a reply from the devs:
http://forum.snowedin.ca/viewtopic.php?f=15&t=158
http://forum.snowedin.ca/viewtopic.php?f=14&t=15350

I regret buying it. Controls/movement is still horrible and that made me quit the game. My advice is put this fail dev company on your blacklist and don't ever buy anything from them. They don't deserve support. A shame, this could've been a nice game. Sorry I can't tell you anything about the content but the controls and lack of support for DRM-free customers are already reason enough to stay away.

Darvond is perfectly describing how the controls in Windforge are: Like slippery shoes.
http://www.gog.com/forum/windforge/game_impressions
You can't even walk downstairs decently, you'll just fall off and I guarantee you'll fall to death often. What were the devs thinking when they decided to implement these kind of bad controls into the game.
Post edited June 14, 2014 by Kassad666
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Niggles: Hey all
Been eying this game for a while now, but after reading all the comments i been put off til now.
Has the game improved to a point where problems are mostly fixed?.
No. While the game doesn't exactly crash these days it seems, this is still one kinky hose with holes.

While I won't be asking for a refund since I bought the game on sale, even 15 dollars is asking a bit too much for the game in its current state. There's also some performance issues, but that just seems to be bad optimization.

Oh, and word of advice: Don't go walking onto what you think is solid ground unless you can CONFIRM that its solid ground. I died while scouting one of the islands (while I wasn't running from machinegun turret ships or raiding a ramshackle blimp so you can dismantle it for cash, even though you get the sense that there wasn't much thought given into the price of things when after raiding bookshelves, you can learn how to make most of the things sold in shops.

To put it neatly, it isn't outright broken or unfit for purpose, no is it entirely without polish, but there's still a good ways to go and I'd ask them to put a beta sticker on to cover their shame, if you get my mixed metaphor. As another review said, the core of a good game is here, as are some mechanics, but everything else is a mixed basket.
Post edited June 14, 2014 by Darvond
Ahhh ok thank you :)
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Niggles: Ahhh ok thank you :)
Let me put it this way: Monsters that you ram your airship into can and will clip through your closed door, and they will proceed to rapidly kill you. Allow me to mention that should you die during a screen transition, you don't get to find out that you have, there's no mercy time to mash a button to get up with a sliver of health, despite the monster despawning upon transition.

And that's to a basic flying wolf with a fairly high armor rating for starting out. :I

A minor thing, but it seems due to the way that spawning works, enemy airships can spawn JUUUUST offscreen with little to no warning, leaving you a sitting duck say if you were just raiding another.

If there's a timed demo, then sure, give it a try. But unless Snowed In Studios gets the kinks ironed out instead of adding content, I'd have to not recommend purchase.

...Aaaand the game just presented me with a recipie for cooked meat, invoking the 'Research Breathing' trope, are we? I realize that my character may not be a chef, but 'stick it over a fire' shouldn't be lost to the species.

I don't mean to rag on, but I really am fond of the core concepts this game has to offer, but randomized shops. Never a nice thing. Not only is it easy to cheese the game this way and ruin any sense of progression. I realize the game isn't even linear, but with a clear story and quests, there is some manner of progression happening. Go into one shop with an early sidequest, find POWER ARMOR. Go into a side town because it isn't too far out of the way? Cloth pants. With no immediate way to tell if an item is better or not, it becomes a bit of a sifting job though the many lists that windforge is more than happy to throw at you.

I want this game to be good, and hey, if you take any of these suggestions, or ignore them, that's fine. As long as SnowedIN has fun making THEIR creation.

(As a stupid note, I'd probably be able to overlook these issues in exchange for something a la a creative mode.)
Post edited June 14, 2014 by Darvond
Cool. Sounds like quite a few er *bugs* need to be sorted....