Niggles: Ahhh ok thank you :)
Let me put it this way: Monsters that you ram your airship into can and will clip through your closed door, and they will proceed to rapidly kill you. Allow me to mention that should you die during a screen transition, you don't get to find out that you have, there's no mercy time to mash a button to get up with a sliver of health, despite the monster despawning upon transition.
And that's to a basic flying wolf with a fairly high armor rating for starting out. :I
A minor thing, but it seems due to the way that spawning works, enemy airships can spawn JUUUUST offscreen with little to no warning, leaving you a sitting duck say if you were just raiding another.
If there's a timed demo, then sure, give it a try. But unless Snowed In Studios gets the kinks ironed out instead of adding content, I'd have to not recommend purchase.
...Aaaand the game just presented me with a recipie for
cooked meat, invoking the '
Research Breathing' trope, are we? I realize that my character may not be a chef, but 'stick it over a fire' shouldn't be lost to the species.
I don't mean to rag on, but I really am fond of the core concepts this game has to offer, but randomized shops. Never a nice thing. Not only is it easy to cheese the game this way and ruin any sense of progression. I realize the game isn't even linear, but with a clear story and quests, there is some manner of progression happening. Go into one shop with an early sidequest, find POWER ARMOR. Go into a side town because it isn't too far out of the way? Cloth pants. With no immediate way to tell if an item is better or not, it becomes a bit of a sifting job though the many lists that windforge is more than happy to throw at you.
I want this game to be good, and hey, if you take any of these suggestions, or ignore them, that's fine. As long as SnowedIN has fun making THEIR creation.
(As a stupid note, I'd probably be able to overlook these issues in exchange for something a la a creative mode.)