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Hi all,

We have put up a new patch for Windforge that will update your game to version 1.0.8076. Please download the Universal update (patch 1.0.8076) from your game shelves at your earliest conveniece :)

Changelog:

Major video card memory optimizations.
Optimization when removing blocks on ship to avoid permanent frame rate
drop.
Made Dock Master invulnerable.
Pressing Q or M a second time allows to close Quest or Map screen.
Fixed some item names.
Fixed millionaire achievement when selling items.
Possible fix for the shipless travel achievement.
Player could unequipped the grappling hook during tutorial and being
stuck without it.
Fixed problem where frame the game could show visual artifacts before
cutscenes starts.
Fixed problem preventing some items placed by the player from being
dismantled.
Temple bosses will no longer get deleted when leaving an area bounds.
Temple bosses will turn around when near boundary edges.
Important pickups will get pushed back into and area if they get pushed
out of bounds.

Thanks and have a nice day :)
Post edited April 25, 2014 by Paczyk
Awesome sauce, thanks

I've been spending an obscene ammount of time with this game btw, love it.
I've been playing 4 hours non-stop today (I had the chance to drill in a temple just near the boss, lol) and it's really becoming a good hidden gem. I hope the devs will add item infos while shopping and that the trainers will get some "tag" in the cities to find them more quickly, otherwise I don't see much more annoying game bugs or design faults and that's a good thing.
> Possible fix for the shipless travel achievement.

I *just* circumvented the globe with only a Master Craft Recoil Vulcan Machine Pistol to see how many bullets it would take (Alderstein->Alderstein took 6,561 bullets without trying to optimize, in case anyone is interested), then immediately saved and quit to check if there was a new patch.

Didn't see any notification of an achievement, so I wonder if that would have qualified if I'd known about the patch first? I don't really care for getting achievements, so no great loss either way, but would be interesting to know if any of the devs had thought it worth noting in the first place.