Posted February 08, 2019
Not a ton of changes in this patch:
The dialog window has been made a bit wider so that text after buttons can't try to hide from you off-screen any more
Harmonized Halloway’s Hideaway hardwoods (had halted hiker headway historically)
Horses that were sometimes so slow as to be immobile have been returned to normal speed
Pardner skills now say what they're called when you have them selected in combat
In very low light conditions, white objects would be drawn in a very dark green color. This was a bug, and it is no longer true. Now those objects will appear gray. After today, it will be safe to assume that any objects which appear to be green when dimly lit are, in fact, green objects.
We had not found all the typos, it turns out; corrected a bunch more of them
Oh, nearly forgot -- our new DLC, Reckonin' at Gun Manor, is now available for purchase here on Steam
<3
We getting this patch / DLC on GOG?The dialog window has been made a bit wider so that text after buttons can't try to hide from you off-screen any more
Harmonized Halloway’s Hideaway hardwoods (had halted hiker headway historically)
Horses that were sometimes so slow as to be immobile have been returned to normal speed
Pardner skills now say what they're called when you have them selected in combat
In very low light conditions, white objects would be drawn in a very dark green color. This was a bug, and it is no longer true. Now those objects will appear gray. After today, it will be safe to assume that any objects which appear to be green when dimly lit are, in fact, green objects.
We had not found all the typos, it turns out; corrected a bunch more of them
Oh, nearly forgot -- our new DLC, Reckonin' at Gun Manor, is now available for purchase here on Steam
<3
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