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Hello!

This week we've made some great progress on our AI and UI systems. There have been two major bits of feedback since we launched on Games in Development:
- nobody likes inventory tetris, and adding lots of new items wasn't working with our old inventory system, and
- understanding how and why the AI behaves the way it does is too opaque.

So! After a couple of months of work, we finally committed our new weight-based UI and simple quickslot systems, and AI stealth and search behaviour into the game. As a result, it's completely broken, but we can already see some major improvements in readability and we're looking forward to seeing what you think of it.

Here's the full journal for this week:
http://compulsiongames.com/en/news/121/weekly-journal-ui-visuals-and-new-quickslot-system!

If you have any feedback on weight based inventories and the designs set out below, let us know!