Posted March 31, 2024
I thought I'd create this on the forums in case anyone is interested in seeing the patch notes for We Are Not Alone.
Big thank you to everyone who is providing bug reports - I'm trying to fix these as soon as I possibly can!
The patch today brings a few changes. The most notable being that the HARD MODE achievement should no longer accidentally pop when playing in Normal and using the hotspot flash (sorry - it just got harder!)
I'll try avoid spoilers as best I can here. If you encountered ... you'll know what it means.
Notes:
Fixed issue where store room encounter could break with a save/load.
Hard mode achievement no longer triggers on wrong circumstances.
Could avoid decontamination sequence.
Fixed double "scream" event in a later room.
Game now saves after a lengthy scene, meaning if something goes wrong you'll be OK
Crouching during a specific cutscene would cause you to walk slowly after - added fix.
Missing highlights in later section of the game have been added.
Can no longer repeatedly trigger an end game event (it looked awkward!)
Various hotspots have had their names updated
Bunch of spelling issues fixed.
A few instances of dialogue happening at the wrong times has been fixed.
Fixed issue in dorm, where picking up camera could cause something awkward to happen.
Added text in incase you solve a puzzle early, rather than Riley refusing to take an item.
Once again a big thank you to everyone, for your patience, and for your support. I'm a solo dev and have tried and will keep trying my hardest to bring the quality YOU deserve.
-Andrew
Big thank you to everyone who is providing bug reports - I'm trying to fix these as soon as I possibly can!
The patch today brings a few changes. The most notable being that the HARD MODE achievement should no longer accidentally pop when playing in Normal and using the hotspot flash (sorry - it just got harder!)
I'll try avoid spoilers as best I can here. If you encountered ... you'll know what it means.
Notes:
Fixed issue where store room encounter could break with a save/load.
Hard mode achievement no longer triggers on wrong circumstances.
Could avoid decontamination sequence.
Fixed double "scream" event in a later room.
Game now saves after a lengthy scene, meaning if something goes wrong you'll be OK
Crouching during a specific cutscene would cause you to walk slowly after - added fix.
Missing highlights in later section of the game have been added.
Can no longer repeatedly trigger an end game event (it looked awkward!)
Various hotspots have had their names updated
Bunch of spelling issues fixed.
A few instances of dialogue happening at the wrong times has been fixed.
Fixed issue in dorm, where picking up camera could cause something awkward to happen.
Added text in incase you solve a puzzle early, rather than Riley refusing to take an item.
Once again a big thank you to everyone, for your patience, and for your support. I'm a solo dev and have tried and will keep trying my hardest to bring the quality YOU deserve.
-Andrew