reaver894: So game has been out a wee while and people have been playing it for a lot longer due to beta.
I always struggle to custom make chars. So what are you custom ones their attibutes and their skill focus and most importantly... Why?
When im back home in just over 2 weeks I plan on a complete new game and id love to see some of your builds to give me an idea of where i was going wrong on my builds.
I tweaked and tweaked and tweaked my team while learning the game at the beginning (replaying partway through ag center 3 times until I had it right) until finalizing upon their builds. At first I was trying to do heavy role-playing with them and build them around those ideas, and then I moved away from that (just a little, mostly keeping my characters the same) to try and make my skill use more efficient and couldn't quite find anything to be exactly how I wanted so went back to simply role-playing and building around the characters I wanted to create and stuck with that; which really seems to work great for this game and I love it. I wanted a balanced group (balance in all things) but not an average group. I wanted 2 males and 2 females. Most importantly to me in a game like this, I wanted all the dialogue options I can get (meaning all 3 convo skills.) I knew I wanted to use energy weapons (because their effects are so cool. I know this isn't fallout, but to me energy weapons were a huge part of the feel of fallout 1/2 and I've never done a play through without using energy weapons, I couldn't imagine playing through this without using them.) I knew I wanted a sniper because I almost never play a sniper-type and had a strong want to do so in this game. From playing into it slightly a few times I knew I wanted at least 3SP a level from each character (4 int each, except for my 4th ranger), and 4 charisma for each (to keep the XP average higher, except 1st ranger.) I also knew I would use Rose as my Surgeon and Field Medic and that allowed me to role-play even better with the rangers I created and give them more skills (I had had Vigmar being my field medic until I decided to try and last without one until Rose leveled; which I was able to do.) I also found STR to be a mostly unnecessary stat and all but 1 of my chars have 2STR. So from those things I created my characters:
Zax - 7charisma is his strong stat. Also 6 Coordination and 6 luck (I'm finding luck to be very helpful with extra APs and lucky misses and lucky crits.) He uses smart-ass, energy weapons, and toaster repair, with a little leadership.
Kalari - 9 Coordination is her strong stat. 5 awareness. She uses sniper rifles, animal whisperer (great for keeping the animals away from combat since she's the sniper, only a slight issue so far when she's on a roof, they're also great stat boosters for her), mechanical repair, and weaponsmithing. She has less skills than everyone else because she is going as high as possible with sniper rifles so she can head-shot more accurately.
Pem-So - 9 strength is her strong stat. 6 luck (helps her a lot I find.) Blunt weapons (primary), shotguns(secondary), hard-ass, perception, and brute force. I might do outdoorsman with her, or I might give that to Rose since she has so many skill points to spend, but there's also another companion that has high outdoorsman, so I haven't decided yet, I've not had any problem running from any random encounters yet and until I do I'm just sitting on skill points.
Vigmar - 8 Int. is his strong stat. He also has 6 coordination and 5 luck. He uses assault rifles and is the kiss-ass. He does most of the other skills unless Rose does them: lockpicking, safecracking, demolitions, alarm disarming.
I'm having a blast with combat, it was annoying at first until I figured it out better. There are so many varying encounters that require varying levels of thought. Some you can just go in and not think at all and do okay, some you need to put some definite placement thought into it for at least a few rangers, some require very good placement with all rangers as well as smart execution of the entire encounter (which means not just keeping everyone in the same position, but moving them around strategically on various turns to keep them well positioned) to best execute disposing of the baddies.
A lot of the time I find good spots a good ways away from the enemies and put everyone in crouch and next to walls (and the sniper on the roof), then take Pem-So and run her up close with her shotgun to blast on the first enemy and start the encounter. I set everyone to ambush on their first turn, Pem-So soaks up some hits and then runs back towards everyone on her 2nd turn, usually half my rangers execute ambush on the first enemy that comes into view, and then the 2nd half execute ambush on the 2nd enemy when it comes into view. Aside from that a lot of the time I just keep my rangers in range (right at the edge of a reasonable %hit range, I'm usually okay with 60%+), crouch them all into position once I find them each their spot, and open fire on 1 target with everyone (Pem-So and Rose usually don't get a pre-encounter attack in in this situation.)
I'm playing on Ranger difficulty and more and more am finding better ways to execute the encounters as they get harder through the game. It really feels like my beginner squad, that was already good but just needed real experience to get better, is becoming an elite team each with their roles and making good work of most encounters. Sure there are difficult encounters, but if we play smart and each do our job, we usually come out on top (which really just means Rose needs to survive, but it's never been THAT bad yet.)