sear: Thanks for the feedback!
You may want to keep an eye out for the upcoming free Director's Cut update, which is expanding the game's character and combat systems significantly. You can check the FAQ on our forums for some more details:
https://forums.inxile-entertainment.com/viewtopic.php?f=7&t=13698 You can also take a look at our Kickstarter updates for more in-depth looks at the new features, here:
https://www.kickstarter.com/projects/inxile/wasteland-2/updates This sounds interesting, I might have to check it out.
Hopefully it'll also fix all the many little bugs that still remain.
Would also be good if it weren't such a massive resource hog, but I can't really complain about that as my machine is ancient and in desperate need of an upgrade. Technically the game would run better for me if I just bit the bullet and reduced graphics quality further, but it looks so much nicer at higher levels that I really don't like doing that. Plus there are other games that look decent without hogging all my RAM (even other Unity games), so not sure what unnecessary stuff is kept around in memory in this one.
Still, even if memory usage isn't considered, I wouldn't be against having smaller maps but more of them. Some of them probably didn't need to be that massive. Would possibly lead to less game time spent just walking around, especially since most maps don't feature much stuff that you can interact with.
Also, I hope the Director's Cut version adds something to the LA part of the campaign. I'm not referring to quests as such, but stuff around the base. For some reason I kept expecting the base to be "cleaned up" a bit and/or modified, even if only one building, since we did just take it over. Actually that LA base goes back to the point about massive maps - that base is a massive map with not much actually in it.
Also wouldn't mind the water supply issue to actually mean something. As it stands now, it's really easy to find an Oasis and fill up with water, and then in LA that mechanic just disappears entirely! I didn't actually mind that mechanic by the way, but I'm not sure what could be done to improve it so that it actually means something either.
BTW I like that radiation actually DOES mean something in terms of blocking off parts of the map - that's cool. But I still wish there were a radiation mechanic - e.g. as you absorb radiation your stats/skills suffer, including your max health, until you die. Would be cool to have this effect continue to worsen after initial radiation exposure. But I guess it's not that important - and I don't really want the ability to absorb vast quantities of rads and then magically "cure" it like in Fallout either - that actually always bothered me (a little) about the Fallout games. If it's curable then it should be expensive/difficult.
Finally, will the DC version do something about all of the ridiculous containers? I don't mind there being lots of containers, or even lots of ones containing traps, safe locks and electronic locks and normal locks - but it seems almost as if these were placed purely to balance gameplay as opposed to making any kind of sense. For example, why would a small town contain vast amounts of crates - supposedly all from before the war - just lying around - and no one has bothered to open them in the years they've been there? And there are trapped ones? And some have electronic locks and some have safe locks? There doesn't seem to be any rhyme or reason to it. You'd think that these things would be locked according to how important they are, and also located accordingly.
And they shouldn't always be crates either. How about desks or file cabinets or something? I dunno, maybe I'm being picky, but I felt like I spent far less time talking to people and solving quests than I did just picking random locks on crates.
Apologies for the massive data dump there - that'll teach you for respecting feedback! :)
Seriously though, if the DC version addresses the combat and loot/container issue as it says - and makes things more "realistic" that would be cool. Note by "realistic" I of course mean with respect to the game world - no one's asking anyone to remove all those random toasters! ;)