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Has anyone else experienced excessive weapon jamming?

Most of my guns have 3% change of jamming but I'm getting multiple jams per fight. I haven't had a single fight without a weapon jamming.

My last fight I had a 3% change of jam gun, jam 3 times in a row. It is driving me a bit insane. I have given up on the game for now, waiting for a patch. Hopefully they will look into this.

I really like the game but I feel there is so much that they just cut, mechanics wise, because of lack of funds or time.
Just with the pistols, they're jamming all the time. I haven't had much jamming with other weapons.

You're not the only one who noticed. I think there's a thread about it on the inXile forums :)
Its happening on all guns for me. Cheers, I didn't see a thread when on the InXile forums when I checked, will try again.

Edit: Ah, I was looking in the non-spoiler subgroups, I see there is a few topics there now.
Post edited September 25, 2014 by Ravenvolf
I agree that weapon jamming rates seem much higher than it is supposed to be right now. It's especially bad for heavy weapons, since they have a chance to jam for every bullet, meaning that despite having nominal jamming chances at 5% or so, they actually pretty much jam every time you fire one.

That being said, there is a weapon mod you can use with 1 weaponsmith that will lower jamming chances by 4%, which helps a lot for weapons that can use it. I haven't had any jamming on assault and sniper rifles since I've started using that.
Just jack your squad up with 10 points on blunt weapons and then have them run around the entire game working people over with lead pipes. You'll never have to worry about weapon jamming again.
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Emob78: Just jack your squad up with 10 points on blunt weapons and then have them run around the entire game working people over with lead pipes. You'll never have to worry about weapon jamming again.
Haha, good tip. I prefer guns in this setting. I get to bash enough things in fantasy RPGs.
3-6% chance to jam is not as low as you may think, unless you're very familiar with throwing dice. In reality, such figures do not mean that 3 out of 100 shots will jam the gun. It does not even mean that you will be shooting 33 rounds between jams.

I should probably shut up at this point as I'm terrible at math and certainly have not studied probability. Anyone wanna continue where I left off using real math?

EDIT: Personally I like the current jam rates. Makes the equipment feel about a hundred or more years old with poor quality ammunition. Turn-based combat offers too much control, but the sudden jamming throws you off for a couple of turns and make fights twist and turn rather than just be a slow methodical killing of brainless opponents.
Post edited September 25, 2014 by Sufyan
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Sufyan: 3-6% chance to jam is not as low as you may think, unless you're very familiar with throwing dice. In reality, such figures do not mean that 3 out of 100 shots will jam the gun. It does not even mean that you will be shooting 33 rounds between jams.

I should probably shut up at this point as I'm terrible at math and certainly have not studied probability. Anyone wanna continue where I left off using real math?
I definitely understand that it wont be exactly 3% of my shots. But I have someone take 10 shots and it jamming 4 times during a fight (40% fail). My last fight before I gave up for now the another 3% gun jammed 3 times in a row with 4 shots going through i.e. 7 shots in total (43% fail). So it seems to be closer to 30-40% type of deal, from my small sample in this case.

I know fail rates will only tend towards 3% over a very large sample base, no worries, I am happy with that. But it seems to fail so often. It may just be poor luck on my part, but it doesn't feel that way, which makes the combat frustrating and not fun.

Hopefully there is a problem that will be fixed, haven't seen anything from InXile since release so not sure.

Don't get me wrong, I like critical failures in game skills when you're too lowly skilled, but this is something completely different. I fondly remember doing the boxing match in Fallout 2 and aiming for the opponents head and critically failing, therefore punching myself in the groin, funny stuff.
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Ravenvolf: Has anyone else experienced excessive weapon jamming?

Most of my guns have 3% change of jamming but I'm getting multiple jams per fight. I haven't had a single fight without a weapon jamming.

My last fight I had a 3% change of jam gun, jam 3 times in a row. It is driving me a bit insane. I have given up on the game for now, waiting for a patch. Hopefully they will look into this.

I really like the game but I feel there is so much that they just cut, mechanics wise, because of lack of funds or time.
The manual don¿t say anything, but I begin to think that your skill could be related to the chance of jam, together others things. I have seen that a minigun with Skill 4 jams much more than my sniper skill 5. Similar happens with riffles assaults skills 4 vs skill 6. Yet, again, this is my theory, not sure if there is a official answer to this.
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Ravenvolf: Has anyone else experienced excessive weapon jamming?

Most of my guns have 3% change of jamming but I'm getting multiple jams per fight. I haven't had a single fight without a weapon jamming.
Same here, it's really not funny anymore.
But at least I noticed the enemies have jammed weapons, too.
Which saved my ass, in a firefight last night.

;o)
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Post edited September 25, 2023 by eri~
@sear re: "- Additional potential hidden modifiers like low Luck also factor in"

Are you saying there's a mechanism built in where low luck can *increase* your jam rate?
Brian Fargo @BrianFargo · 1h

Some of you will be happy to know that we backed off on gun jamming % a bit. Was a tad frustrating but sure great when the enemy did.
Is there any story this man can tweet and not come up with a positive punchline for?

Brian Fargo @BrianFargo · 1h

Some of you will be happy to know that we backed off on gun jamming % a bit. Was a tad frustrating but sure great when the enemy did.
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Sufyan: Is there any story this man can tweet and not come up with a positive punchline for?
Ah sweet, that is good news. I am waiting eagerly for the patch now before I continue playing.