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Reever: Well, it is funny, if you think about it. Maybe he even had in mind what I wrote in response. That would be funny and sad at the same time, then :D
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Tarhiel: As long as he´s not criticizing Inxile for patching old game, just because it´s old, I am having a good time too :)
No, really, in all seriousness, I appreciate studios who take an effort to update their games for modern OS-es. Arcane did the same with Arx Fatalis - they released last patch 7 years after release, or so? Just to make it more friendly for newer hardware + higher resolution.
Granted, it is not 25 years, but you got my idea.
Arkane Studios did more than that, they even released the source code to the community , which now fixes remaining bugs in a reasonable way in the ArxLibertatis project. inXile should do the same (assuming they still have the assembler + high level language sources). In general, I think companies should release the source code of legacy products in the wild after some time. Some small movement in that direction is seeable with e.g. Adobe and Apple releasing historical source code e.g. Apple Dos or Photoshop.

As small reminder, If you think this a good idea, vote also for this community wish!
Post edited December 05, 2013 by shaddim
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BrotherNone: An issue with the cloning tanks not working and maps breaking in those areas.
How did you managed to do that without the code? Or was it just an issue caused by your custom build/dosbox?
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Negatus: Good to know they are patching a bug not newly introduced. I never encountered this issue myself. Then again, I originally played Wasteland on a C-64.
I played it on an IBM XT and the cloning worked fine 23 years ago. :-)
The patch tells me the update is already applied when I tried to install it, but the last patch I installed was 2.0.2.6. I just re-installed it since I still had the installer and previous patch in my download directory.
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BrotherNone: An issue with the cloning tanks not working and maps breaking in those areas.
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Crosmando: How did you managed to do that without the code? Or was it just an issue caused by your custom build/dosbox?
That one was actually caused by our changes, yes.