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Telika: CON :
I must say that either I completely miss something, or the new trade interfact is completely horrible. Took me ages to guess that double clicking was the way to buy/sell, and had then to reload an older save because I had accidentally sold a wrong item (my double clicking "overshot" and sold the next item aswell).

Nice game but, suddenly, the worst merchant interface I've seen in an rpg.

PRO :
The "able team" made me blink in disbelief.
Funny that as the doubling clicking was automatic to me. I think BaldursGate worked like that- maybe that`s why I did it.
Despite my whines I`m quite enjoying the game. Most of the jobs and missions allow you a great deal of freedom.

Possible spoilers coming up, Beware.
There are big consequences for failure even though you can continue, and sometimes it`s very hard not to Reload just to save that boy you saw die. Or trying not to kill everyone with the plague.

Some parts are memorable too, such as the awful shrieking of the goats- seriously, that`s freaking horrible!

I like the Discobots, although I don`t see the need to add the silly text saying our characters want to do the boogaloo. I found it funny enough just having a discobot playing out deep bass while blinding everyone- that could actually work as a disorientating device in a battle! Making people feel like dancing? No, no it wouldn`t.

Oh and I bumped into a strange Man in white who talked gibberish but followed us around and helped much in our battles. I have no idea what his story is, but it was cool. Mysteries, I like. Not knowing why everything happens is good- As long as there IS a logical reason behind it.
End Spoilers.

Characters are upgrading fast and the Perks system is very nice and makes a lot of sense, adding more to each character build. I like. I have for the most part eliminated Followers running away, having put much of my experience into Leadership. that means I`m not quite as skilled as the others, but it sure saves aggravation!

The immersive jostling sounds of equipment might seem a small point, but does add immersion and the animation is well done for the most part.

I like the little comments like when I asked the Boss what he thought of Angie, he said, `Well I know better than talk behind her back when she`s right in front of me!` Haha. That kinda thing always bugged me. Nice.

There are some strange bugs, like cover not being cover and getting shot through walls, but they`re rare, should still be checked though. There`s also a freeze bug where you simply can`t move your screen in the middle of the action, but it usually clears up.
Post edited October 19, 2015 by Socratatus
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Socratatus: There are some strange bugs, like cover not being cover and getting shot through walls, but they`re rare, should still be checked though. There`s also a freeze bug where you simply can`t move your screen in the middle of the action, but it usually clears up.
I've actually found that various cover offers various protection - it can easily happen that a bullet will penetrate a wooden box, for instance. You can use this to your advantage when you're not in a good flanking position.
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Socratatus: There are some strange bugs, like cover not being cover and getting shot through walls, but they`re rare, should still be checked though. There`s also a freeze bug where you simply can`t move your screen in the middle of the action, but it usually clears up.
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Fenixp: I've actually found that various cover offers various protection - it can easily happen that a bullet will penetrate a wooden box, for instance. You can use this to your advantage when you're not in a good flanking position.
Depending on the type of cover, you can also blow it to smithereens with a well-placed grenade.
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Socratatus: I like the Discobots, although I don`t see the need to add the silly text saying our characters want to do the boogaloo. I found it funny enough just having a discobot playing out deep bass while blinding everyone- that could actually work as a disorientating device in a battle! Making people feel like dancing? No, no it wouldn`t.
Sounds like Otto's Irresistible Dance, from a different tradition.
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Socratatus: There are some strange bugs, like cover not being cover and getting shot through walls, but they`re rare, should still be checked though. There`s also a freeze bug where you simply can`t move your screen in the middle of the action, but it usually clears up.
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Fenixp: I've actually found that various cover offers various protection - it can easily happen that a bullet will penetrate a wooden box, for instance. You can use this to your advantage when you're not in a good flanking position.
God point. Good point. Although, in the case I noticed the enemy seemed to fire right through a large metal canister and there was no indication it was going through- No sound or metal effects. It just seemed like it was phasing right through.
Post edited October 20, 2015 by Socratatus