newjack5: It was only released last month, and it's a normal launch. Games take a while to its fruition now days. I wouldn't be so upset by a month after its release while they're working on it, I WOULD be upset if they didn't update the game for 2 years while it was "in development'.
I disagree. First, the team behind it is experienced and has issued game with lots of bugs, but not with that amount of crap. From first issue TTON had a good feeling and design. WL2, while very unbalanced initially still had a world which was not that bad.
Second, most of those issues are by design & the fruit of thoughtful development fpr consoles, not lack of time and experience on PC.
- crap interface => interface for xbox controlers.
- stuck waiting during dialogues => consequence of total voice-over done for console gamers.
- plain idiot maps => by design
- no enemy inventory management => by design (no enemies have their weapons or extra ammo or damaged armor when killed)
- ammo boxes randomly placed everywhere on maps => by design. It is so convenient to leave crates of ammo by the road you know. and outside your base, just in case someone wants an ammo picnic.
- poor character (all NPC are just caricatures, non of them are believable) & world (how do they all eat? lie the world just doesn't work) design => initial non-design, but will not be fixed in updates as it would amount to issuing a new game.
- no linux dev => yeah but already 3 or 4 console optimization carried out. Dev just took MS money and threw away their promises.
- crappy RPG engine => by design (they could have just reused W2 and it would have been better)
- poor skill management => they did not work on their RPG engine .... by design (here again, you are talking about an experienced team that could just have reused previous engines). Actually instead of even trying to tune the engine, they are now making unbreakable doors, unhackable robots etc. to try to save the story, moving even further away from a role-playing game.
- "humans" have a range of 20-3500 CON (new name for health points???) => here again engine choice, trying to go for console combat, by forfeiting world building.
The game is actually beyond salvation, is would need a total rework to make it somewhat enjoyable, and a complete rework, including scenario for it to become a good game.