Loralou: I am at about level 4-5 and I have exactly three quests that are supposed to be at my level. But none of them are achievable.
The one that should be easiest because I haven't got level 5 in lock pick! That seems awfully restrictive, given how early it is in the game. That's the quest to deal with the guy in the apartment in town.
The second quests is to find someone in the Casino, but there is no way to get past this without having to fight far too many enemies for this early in the game.
The third -- beats me. I'm supposed to find a mechanic but none of the mechanics are interested.
Is there any way to level up by travelling around the countryside? Or am I just going to run into high-level enemies?
Document02: The game is completely unbalanced (e.g. human oponents HP rise from 20 to 3000...). So don't worry, balance only gets worst from there.
I wouldn't say "unbalanced", as even on supreme jerk battles will tend to get easier as you go.
But this is because their way of attempting to "balance" the game is indeed by simply giving enemies this ridiculously massive amount of health. I suspect they did this because it's really easy to build up your team such that you get criticals quite often, and critical damage is HUGE in this game.
IMO it would have been much better if instead of making the enemies have stupid amounts of health, instead actually made the AI a bit better. I think I've only ever seen the AI actually use "skills" like ambush one single time in my entire play through, and that was in one of the first series of battles.
It's pretty stupid how someone with a sniper rifle can insta-kill someone, yet if you fire a rocket at someone it does about 10% damage. Like WTF?
If anyone's having trouble with combat, the cheesiest thing to do is to make sure you have at least one person with mechanics skill and just chuck out a sentry gun or bot helper - enemies will almost always focus on them first.
Another tip - possibly another bizarre balance thing - is to get animal whisperer to a decent level on as many people as possible. While this makes combat drag out like crazy - those cats take FOREVER to take their turns - at a certain point animals can both absorb lots of damage and dish out insane amounts of damage too - even a lowly pussy cat can get regular criticals later on, never mind something tougher like that badger. And while not as much of a magnet as turrets and robots, enemies will also be forced to shoot them. And the recent patch beefed up a few of them too! And all this is before taking into account the bonuses they give to the team member they're "attached" to.
I ended up having a bison (or whatever you get from that ranch), a cat, a badger and a cyborg chicken by the end, and they would do their share for sure. The only annoying thing is if you care about keeping them alive, as they like to get in the way of your more devastating weaponry.
I think one of the biggest mistakes they made was giving everyone the ability to revive fallen rangers. The only reason I even had to care about getting anyone downed was because I chose "medical miracle" for one of my customs (so couldn't revive him).