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hi all, does anyone know if it's possible to play (and complete) the game with just one (max. two) characters?

sorry if it's not even possible, I didn't search that much yet...
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Kunovski: hi all, does anyone know if it's possible to play (and complete) the game with just one (max. two) characters?

sorry if it's not even possible, I didn't search that much yet...
Is not balanced for that, yet as new bugs and A.I. weak points are discovered, maybe could be possible. After all, was possible on Wasteland 1 due similar reason.
In theory yes you can, but you're not supposed to.
So you probably won't be able to solo the game on the harder difficulties, and you'll also miss out on lots of skills, because no single character can cover more than a few.
If you get the same amount of XP no matter how many are in your team, which seems to be the case, then soloing will be a long and grindy road.
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Atlantico: If you get the same amount of XP no matter how many are in your team, which seems to be the case, then soloing will be a long and grindy road.
I don't think that's quite true. You get XP for killing the badguys, which is the same, but don't you get XP for things you do during the battle as well?
So far, the non-combat things I've gotten points for have been associated with use of skills. Only one character has only one character's skillpoints.
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Atlantico: If you get the same amount of XP no matter how many are in your team, which seems to be the case, then soloing will be a long and grindy road.
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hedwards: I don't think that's quite true. You get XP for killing the badguys, which is the same, but don't you get XP for things you do during the battle as well?
In many other RPGs characters get a XP from a pool, split among them.

If 4 characters fight one raider, they'll get something like 20XP each. If one character fights one raider he gets 80XP. Fair.

W2 gives each character the same 20XP no matter the size of the group. Thus: grind.

If the game rewards the same XP no matter the size of the group, then that's a good indication the game was not designed with soloing in mind. Since even if it is possible to solo, it probably wasn't intentional.
Post edited September 24, 2014 by Atlantico
ok, thanks to you all for your information... I started the game with two characters on normal and got massively smashed :P

so a new game for me, full four characters band and I'll make each member as diverse as possible - 1. leader with high charisma and intelligence who can talk smoothly, possibly a sniper; 2. a melee fighter (sword!) with high strength to carry all the junk, and a healer; 3. a tech savvy who can repair or hack anything, energy weapons; and 4. a slick unlock/trap/alarm expert with a shotgun/rifle...

I hope this one will be viable :)

PS: don't you hate how the weapons' hit chance is just... bad? sniper rifle which is only usable when on HUGE distance, but when the monster is closer it's almost 0%? what the hell, you just poke the enemy with your rifle barrel, how on earth can you miss???
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Kunovski: ok, thanks to you all for your information... I started the game with two characters on normal and got massively smashed :P

so a new game for me, full four characters band and I'll make each member as diverse as possible - 1. leader with high charisma and intelligence who can talk smoothly, possibly a sniper; 2. a melee fighter (sword!) with high strength to carry all the junk, and a healer; 3. a tech savvy who can repair or hack anything, energy weapons; and 4. a slick unlock/trap/alarm expert with a shotgun/rifle...

I hope this one will be viable :)

PS: don't you hate how the weapons' hit chance is just... bad? sniper rifle which is only usable when on HUGE distance, but when the monster is closer it's almost 0%? what the hell, you just poke the enemy with your rifle barrel, how on earth can you miss???
The sniper rifle close range penalty is just a way to balance the weapon types against each other. If assault and sniper rifles were good at close range, there'd be no reason to use anything else, except to spare ammo.

If one of your characters is a sniper, you should either get him a backup weapon like a pistol, or put him way behind your close range characters so enemies can't get close to him.


Also, attributes have no effect on skill effectiveness, and the speech skills, while quite useful, aren't used that often. So it's best to give a high charisma character skills that are used more often, like demolition, lockpicking or computer science, so he gets more xp from those.
Then again, you don't need to min-max on normal.
Post edited September 24, 2014 by mystral
Not wanting to burst your bubble, but you'll never make it with one or two rangers. Trust me on that one.
You'll be butchered like a mouse walking in on a cat's tea party. >_>
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Kunovski: [...] PS: don't you hate how the weapons' hit chance is just... bad? sniper rifle which is only usable when on HUGE distance, but when the monster is closer it's almost 0%? what the hell, you just poke the enemy with your rifle barrel, how on earth can you miss???
That's not quite how firearms work. Bullets are small objects, every millimeter counts. Swinging a long rifle around is not as quick and easy as turning a short barrel machine-pistol towards their vital organs. Even then, if someone is close enough to touch you, there is no way you can point a rifle at them, the end of the barrel would be past them. Even a pistol is quite useless in a hand-to-hand fight unless you are specifically trained for this kind of emergency and it is still down to a lot of luck.
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hedwards: I don't think that's quite true. You get XP for killing the badguys, which is the same, but don't you get XP for things you do during the battle as well?
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Atlantico: In many other RPGs characters get a XP from a pool, split among them.

If 4 characters fight one raider, they'll get something like 20XP each. If one character fights one raider he gets 80XP. Fair.

W2 gives each character the same 20XP no matter the size of the group. Thus: grind.

If the game rewards the same XP no matter the size of the group, then that's a good indication the game was not designed with soloing in mind. Since even if it is possible to solo, it probably wasn't intentional.
You misread me. Characters that are more involved with combat do get some XP for that, but they wind up getting the same XP as everybody else at the end. So, a solo character would advance slightly faster than a member of a party, but the difference is unlikely to make up for the amount of grinding you'd have to do to make up for the lack of support.
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Atlantico: In many other RPGs characters get a XP from a pool, split among them.

If 4 characters fight one raider, they'll get something like 20XP each. If one character fights one raider he gets 80XP. Fair.

W2 gives each character the same 20XP no matter the size of the group. Thus: grind.

If the game rewards the same XP no matter the size of the group, then that's a good indication the game was not designed with soloing in mind. Since even if it is possible to solo, it probably wasn't intentional.
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hedwards: You misread me. Characters that are more involved with combat do get some XP for that, but they wind up getting the same XP as everybody else at the end. So, a solo character would advance slightly faster than a member of a party, but the difference is unlikely to make up for the amount of grinding you'd have to do to make up for the lack of support.
How do characters more involved with combat get more XP than others who are less involved with combat?

A solo character will advance at the same speed as characters in a larger team.
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Atlantico: How do characters more involved with combat get more XP than others who are less involved with combat?

A solo character will advance at the same speed as characters in a larger team.
A kill awards immediate XP to the killer, then after the fight the whole party gets the appropriate amount of XP for every kill, so double XP for the killer.
Post edited September 24, 2014 by Sufyan
Charisma Attribute.

At first it looks like a dump stat for most, and then you realize that after every battle or completion of a quest, it gives a percentage extra to that specific character.

The really annoying thing... every attribute counts.