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doomdoom11: I like RPGS, but not the overly complex type. I don't have that much time and what time I do have I want to spend not chasing solutions to one problem for hours and not learning systems so I can begin enjoying the game. I want to have fun and immerse myself in the fantasy setting and story for few. I loved Dragon Age Inquisiton, Dragon's Dogma, Witcher 3, Fallout New Vegas, and XenoBlade Chronicles (3DS).

The overhead perspective is also not doing it for me, because again It ruins the immersion for me as I can't get full view of my surroundings by rotating the camera. I find it difficult connecting with characters and the world when I'm viewing everything from the sky. It just something else, walking and viewing what's in the horizon while there beautiful sunset.

I tried to get into the CRPGs by taking a stab at this game and it didn't quite do it for me, so I part ways from here. Shame, I really wanted to like Wasteland 2. Fallout 4, where I come.
You say you like Fallout 4 over Wasteland 2? ITS A WITCH! (Calls the mob to burn the witch) ;)
No hard feelings, just my honest thoughts. I will finish Wasteland 2 though because I spent money on it, and who knows, maybe I will begin to like it eventually.
Post edited October 23, 2015 by doomdoom11
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doomdoom11: No hard feelings, just my honest thoughts. I will finish Wasteland 2 though because I spent money on it
That just sounds like wasted money and wasted time :-P
I guess i'll be abelled a heretic in these parts.
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doomdoom11: I guess i'll be abelled a heretic in these parts.
*ties you to a pile of wood, sets torch onto it * ;)
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doomdoom11: I guess i'll be abelled a heretic in these parts.
Welcome to the Heretic club laddy. Mention this kind of stuff on the main page and you will be burned alive. :P
Some snobbery going around here. The length of a game is irrelevant if parts of it are needlessly tedious. The OP is fair in his assessment that some cRPGs are like this, the flow of the game just stops sometimes waiting for the player to find the one object that needs to be clicked to continue the story.

I only played highpool once with the original release and hated every second of it. It felt like being stuck with a cruel game master who smirks as the players are trying to figure out what precise solution he has in mind, and he wont budge and help them along even though all the players are starting to lose patience and are thinking about what to eat tonight.

I love games that boots you out the door without hand holding... If they are interesting places and systems to explore and there is actually something to be found in the world. Most cRPGs however, wasteland included, are story experiences and all stories need carefully crafted pacing to work properly. In a high stakes adventure you dont want much time to be spent focused on the main characters trying to remember which old lever to pull when they could be somewhere else saving the world instead.
...what?

This isn't even a puzzle.