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I've been putting together the ultimate guide to Wasteland 2 endings and I'm trying to figure out the exact conditions for the end states.

http://wasteland.gamepedia.com/Wasteland_2_endings

I believe I have all of them correct, given my experience with the game. However, my other problems are with the recruit and individual endings:

http://wasteland.gamepedia.com/Wasteland_2_character_endings

http://wasteland.gamepedia.com/Wasteland_2_recruit_endings

I'm not sure if I nailed the right end conditions for these two. Can someone who finished the game with other companions weigh in?
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My "Rail Nomads" ending included no mention of the effects of flipping the turtle (I just went back and double-checked). Was this patched out recently?
Yeah, I didn't see any turtle stuff either.

Anyway, nice work!

edit. I think I got two slides about Scotchmo, one being the about his return to Rail Nomad's and becoming the king of hobos and another being about starting a resistance force against the Topekans or something like that. I left the Topekans in power, failed the peace negotiation.
Post edited November 28, 2014 by Daliz
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DimensioT: My "Rail Nomads" ending included no mention of the effects of flipping the turtle (I just went back and double-checked). Was this patched out recently?
Not all of the endings seem to be implemented at the moment. When I got the character endings, they were still dummied out, only got implemented in Patch #3. It's either dummied out permanently or forthcoming in another patch.

Thanks for pointing that out!
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Daliz: Yeah, I didn't see any turtle stuff either.

Anyway, nice work!

edit. I think I got two slides about Scotchmo, one being the about his return to Rail Nomad's and becoming the king of hobos and another being about starting a resistance force against the Topekans or something like that. I left the Topekans in power, failed the peace negotiation.
The endings are scattered all over in the game, Scotchmo's is in the character endings. I should probably highlight that. :)

http://wasteland.gamepedia.com/Wasteland_2_character_endings#Scotchmo
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Daliz: Yeah, I didn't see any turtle stuff either.

Anyway, nice work!

edit. I think I got two slides about Scotchmo, one being the about his return to Rail Nomad's and becoming the king of hobos and another being about starting a resistance force against the Topekans or something like that. I left the Topekans in power, failed the peace negotiation.
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Tagaziel: The endings are scattered all over in the game, Scotchmo's is in the character endings. I should probably highlight that. :)

http://wasteland.gamepedia.com/Wasteland_2_character_endings#Scotchmo
Oh I see. But I did recruit Scotchmo and still got that one. Bugged maybe?
Post edited November 28, 2014 by Daliz
A bug or a feature. I wasn't sure of the trigger, but it seems the endings will trigger as complementary as long as Scotchmo survives the game and is in Arizona. Changed the condition to "don't kill Scotchmo, get him killed, or leave him in California."
There are missing references on characters page, about Rose and Lexicanum, in case either of them was part of a team, yet left alive, not taken by AI (released from team somewhere, prior final battle).
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RudyLis: There are missing references on characters page, about Rose and Lexicanum, in case either of them was part of a team, yet left alive, not taken by AI (released from team somewhere, prior final battle).
Rose's ending (about bio-granades) is under AG Center.
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Novotnus: Rose's ending (about bio-granades) is under AG Center.
Yeah, I noticed. Still, it could be wise to copy it into characters' page, in case someone would want to learn only characters' fates.
Not my place to give advices, of course.