Posted July 14, 2017
I've just been thinking about a bit of a balance issue in the orginal Wasteland: that most of the gun skills are not worth investing in. In particular:
Clip Pistol: Early in the game, melee combat is better than ranged combat, and enemies aren't going to be killing you with guns before you close into melee range. (This is especially true when fighting animals, who lack ranged attacks.) Furthermore, since enemies early on have low armor, and the target's armor is what affects skill increases, you aren't going to get much skill in this weapon type anyway.
Rifle: Same problems as Clip Pistol. A bit stronger, but not strong enough and you are still better off going melee. It might be useful if you get the Red Ryder, but you can't get it without a glitch.
SMG: These guns are useful, but the skill is largely unnecessary. Shooting full auto gives you a bonus equal to the number of shots fired (so if there are 30 bullets remaining, you get +30 to hit (equal to 30 skill levels worth of bonus)), which makes it easy to hit even if you didn't invest any skill points in the skill. Also, this doesn't work well on heavily armored enemies, so you likely won't get a chance to increase this skill to high levels unless you go out of your way to do so. Also, ammo is so plentiful that it doesn't make sense to use any fire mode other than Auto.
Assault Rifle: Like SMG, but more powerful. You might be able to raise this skill to a decent level, but why bother when automatic fire gives you such a huge bonus that your skill is irrelevant?
That leaves Energy Weapon as the only gun skill that is worth investing in, and only because ammo is more limited and the weapon that does the most damage per shot only gets 10 shots, so your skill actually matters. (Also, the high damage per shot makes these weapons work on heavily armored enemies, which means you are likely getting plenty of skill increases through normal use.)
So why should I bother with conventional firearm skills?
(Related issue: Before getting Doctor becomes feasible, it is rare for enemies to do enough damage to severely injure your characters, so you can skip Medic and just reload if somebody *does* get severely injured before you get Doctor.)
Clip Pistol: Early in the game, melee combat is better than ranged combat, and enemies aren't going to be killing you with guns before you close into melee range. (This is especially true when fighting animals, who lack ranged attacks.) Furthermore, since enemies early on have low armor, and the target's armor is what affects skill increases, you aren't going to get much skill in this weapon type anyway.
Rifle: Same problems as Clip Pistol. A bit stronger, but not strong enough and you are still better off going melee. It might be useful if you get the Red Ryder, but you can't get it without a glitch.
SMG: These guns are useful, but the skill is largely unnecessary. Shooting full auto gives you a bonus equal to the number of shots fired (so if there are 30 bullets remaining, you get +30 to hit (equal to 30 skill levels worth of bonus)), which makes it easy to hit even if you didn't invest any skill points in the skill. Also, this doesn't work well on heavily armored enemies, so you likely won't get a chance to increase this skill to high levels unless you go out of your way to do so. Also, ammo is so plentiful that it doesn't make sense to use any fire mode other than Auto.
Assault Rifle: Like SMG, but more powerful. You might be able to raise this skill to a decent level, but why bother when automatic fire gives you such a huge bonus that your skill is irrelevant?
That leaves Energy Weapon as the only gun skill that is worth investing in, and only because ammo is more limited and the weapon that does the most damage per shot only gets 10 shots, so your skill actually matters. (Also, the high damage per shot makes these weapons work on heavily armored enemies, which means you are likely getting plenty of skill increases through normal use.)
So why should I bother with conventional firearm skills?
(Related issue: Before getting Doctor becomes feasible, it is rare for enemies to do enough damage to severely injure your characters, so you can skip Medic and just reload if somebody *does* get severely injured before you get Doctor.)