Posted October 17, 2015
I'm pretty sure I read an interview with the W2 developers a long time before it came out where they talked about how they were trying to create a dramatic experience with some very hard choices to make.
So far, the only tough choice I had to make that had any impact was between Highpool & AG Center. Since then, the game has been doing an excellent job as a dark comedy and I love it. I haven't been moved by any of the events the since the start and instead find myself laughing alot at the bizarre events that transpire.
At the point of arriving in Damonta my party consisted of (aside from the 4 I created); a scientist, a hobo, and a kid with a discobot and a goat in tow. As if the game was not silly enough at this point, we soon come across a man whose description text was erroneously voiced by the character's actor as though it was a line of dialogue.
I'm curious about the tone of the original Wasteland, which I haven't played, compared to the Fallout-series. The latter has a similiar sense of humor to W2, but I find those games, Fallout 1 especially, to have more emotional depth. Do you think Wasteland 2 was intended as an dramatic, emotional experience but failing to do so came out as a comedy instead, or is this just how the original Wasteland was?
So far, the only tough choice I had to make that had any impact was between Highpool & AG Center. Since then, the game has been doing an excellent job as a dark comedy and I love it. I haven't been moved by any of the events the since the start and instead find myself laughing alot at the bizarre events that transpire.
At the point of arriving in Damonta my party consisted of (aside from the 4 I created); a scientist, a hobo, and a kid with a discobot and a goat in tow. As if the game was not silly enough at this point, we soon come across a man whose description text was erroneously voiced by the character's actor as though it was a line of dialogue.
I'm curious about the tone of the original Wasteland, which I haven't played, compared to the Fallout-series. The latter has a similiar sense of humor to W2, but I find those games, Fallout 1 especially, to have more emotional depth. Do you think Wasteland 2 was intended as an dramatic, emotional experience but failing to do so came out as a comedy instead, or is this just how the original Wasteland was?