Posted July 26, 2015
Do repairing Vax has to be so tedious? My engineer has level 4 of mechanical repairs and she repairs only 3 points per skill use (with 100% success). Multiply this by the time that using the skill takes and... I really don't have all day to play the game.
Why can't the game determine the success rate by comparing the damage Vax has taken to repair skill of a PC, and the success would result in a full repair? This I think would not only make sense (a poor mechanic cannot repair a severe damage) but also, what is more important to me, would save a lot of real life time.
Why can't the game determine the success rate by comparing the damage Vax has taken to repair skill of a PC, and the success would result in a full repair? This I think would not only make sense (a poor mechanic cannot repair a severe damage) but also, what is more important to me, would save a lot of real life time.
Post edited July 26, 2015 by Tempelton