Posted October 29, 2014
My crashes to desktop (CTDs) are occurring on re-entering Ranger Citadel. I have 4 GB of RAM, but my usable system memory is 3.2 GB. Attached in a screen capture of the message I receive when it occurs. Here's the last few lines of the output log in the Wasteland 2/WL2_data directory, maybe you can figure out what's going on:
<snip>
****
Cleared Variables in 41ms
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
UnloadTime: 894.267883 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0)
Unloading 10890 unused Assets to reduce memory usage. Loaded Objects now: 44089.
Total: 206.230957 ms (FindLiveObjects: 10.444064 ms CreateObjectMapping: 12.445715 ms MarkObjects: 109.664772 ms DeleteObjects: 73.025482 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 44082.
Total: 130.285553 ms (FindLiveObjects: 7.365740 ms CreateObjectMapping: 10.300471 ms MarkObjects: 111.822594 ms DeleteObjects: 0.211758 ms)
Unloaded Unused Assets in 1942ms
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Created Scene Bundle for AZ00_Ranger_Citadel in 152ms
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!
Trying to allocate: 95095529B with 4 alignment. MemoryLabel: NewDelete
Allocation happend at: Line:0 in Overloaded New
Memory overview
[ ALLOC_DEFAULT ] used: 473708905B | peak: 0B | reserved: 696723348B
[ ALLOC_GFX ] used: 276814488B | peak: 0B | reserved: 305327912B
[ ALLOC_CACHEOBJECTS ] used: 490584B | peak: 0B | reserved: 10485760B
[ ALLOC_TYPETREE ] used: 10755980B | peak: 0B | reserved: 13631488B
[ ALLOC_PROFILER ] used: 123516B | peak: 0B | reserved: 8388608B
Could not allocate memory: System out of memory!
Trying to allocate: 95095529B with 4 alignment. MemoryLabel: NewDelete
Allocation happend at: Line:0 in Overloaded New
Memory overview
[ ALLOC_DEFAULT ] used: 473708905B | peak: 0B | reserved: 696723348B
[ ALLOC_GFX ] used: 276814488B | peak: 0B | reserved: 305327912B
[ ALLOC_CACHEOBJECTS ] used: 490584B | peak: 0B | reserved: 10485760B
[ ALLOC_TYPETREE ] used: 10755980B | peak: 0B | reserved: 13631488B
[ ALLOC_PROFILER ] used: 123516B | peak: 0B | reserved: 8388608B
(Filename: Line: 909)
****
<snip>
****
Cleared Variables in 41ms
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
UnloadTime: 894.267883 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0)
Unloading 10890 unused Assets to reduce memory usage. Loaded Objects now: 44089.
Total: 206.230957 ms (FindLiveObjects: 10.444064 ms CreateObjectMapping: 12.445715 ms MarkObjects: 109.664772 ms DeleteObjects: 73.025482 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 44082.
Total: 130.285553 ms (FindLiveObjects: 7.365740 ms CreateObjectMapping: 10.300471 ms MarkObjects: 111.822594 ms DeleteObjects: 0.211758 ms)
Unloaded Unused Assets in 1942ms
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Created Scene Bundle for AZ00_Ranger_Citadel in 152ms
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!
Trying to allocate: 95095529B with 4 alignment. MemoryLabel: NewDelete
Allocation happend at: Line:0 in Overloaded New
Memory overview
[ ALLOC_DEFAULT ] used: 473708905B | peak: 0B | reserved: 696723348B
[ ALLOC_GFX ] used: 276814488B | peak: 0B | reserved: 305327912B
[ ALLOC_CACHEOBJECTS ] used: 490584B | peak: 0B | reserved: 10485760B
[ ALLOC_TYPETREE ] used: 10755980B | peak: 0B | reserved: 13631488B
[ ALLOC_PROFILER ] used: 123516B | peak: 0B | reserved: 8388608B
Could not allocate memory: System out of memory!
Trying to allocate: 95095529B with 4 alignment. MemoryLabel: NewDelete
Allocation happend at: Line:0 in Overloaded New
Memory overview
[ ALLOC_DEFAULT ] used: 473708905B | peak: 0B | reserved: 696723348B
[ ALLOC_GFX ] used: 276814488B | peak: 0B | reserved: 305327912B
[ ALLOC_CACHEOBJECTS ] used: 490584B | peak: 0B | reserved: 10485760B
[ ALLOC_TYPETREE ] used: 10755980B | peak: 0B | reserved: 13631488B
[ ALLOC_PROFILER ] used: 123516B | peak: 0B | reserved: 8388608B
(Filename: Line: 909)
****