Posted October 26, 2014
Pangaea666: Thank you for these thorough posts. I can see my choices aren't ideal, but it was fun and I spent way too many hours in the start, so I couldn't bare to start over anyway. But right now, I must say the game is testing my patience. Maybe I just suck at it.
Some spoilers here from Ag Center (early in the game, I assume).
So much combat, and it feels like much the same each time, but each encounter takes a lot of time. I then wasn't able to shut down the damn gas that fills all the hallways, but now I checked a guide, and apparently there are some codes for the computer that I haven't seen anywhere in the game. So how was I supposed to know about that? Even "statusReport" has stopped working. I get no feedback when writing that, besides the very first time. I've moved a little into the corridor and cleared a few rooms, but it's a massive pain in the arse due to poisoning, which really eats away health more than one would think. So right now I had to close down the game in sheer frustration. I'm unfortunately starting to see the validity in some of the negative reviews I read here on GOG. Too much similar/grinding combat, poor camera, and a fair few bugs.
To the points you mention though. I certainly see the sense in your builds, as you will be able to develop many different skills, while probably still being competent at combat. Starting to see the sense in Leadership too, as Angie has gone rogue a fair few times lately, which too often has meant just running into enemies without actually shooting the buggars. Idiotic.
As for the Asses, is it needed to develop all three, or can you go high with one and not care too much about the others? I selected all three for the main character, but so far I've put all points post-character creation into Perception.
Looks difficult to be able to sufficiently cover all the tech stuff for traps, alarms, locks and whatnot, so do people tend to focus on a few here? I suppose this makes later playthroughs with different styles viable, but I'm a completionist, so it always pains me to have to leave behind safes and other knick-knack that we can't deal with.
With the above in mind, I certainly see the point in high intelligence across the board, as you'll be better able to keep all bases covered.
I've now read that I should invest future attribute points into both Strength and Awareness, though I suppose Awareness may be more useful. Don't think we could get back the 'lost' HP gains on level-ups, and getting better in combat is probably a good idea. There sure is enough of it...
If you find that you would have rather made different choices at the beginning with your chars, I highly suggest starting over, even if it is a little grueling to think of. It really will go a lot faster when you go through it again, and you'll be much happier for it. I did the same thing, and was rather frustrated for quite a while when first playing the game. I found the camera annoying and the combat repetitive and unrewarding and annoying as well. Just give yourself a break for a handful of days and come back to it so it is more enjoyable. Better characters will lead to better encounters and you'll enjoy playing them and the game much more. Some spoilers here from Ag Center (early in the game, I assume).
So much combat, and it feels like much the same each time, but each encounter takes a lot of time. I then wasn't able to shut down the damn gas that fills all the hallways, but now I checked a guide, and apparently there are some codes for the computer that I haven't seen anywhere in the game. So how was I supposed to know about that? Even "statusReport" has stopped working. I get no feedback when writing that, besides the very first time. I've moved a little into the corridor and cleared a few rooms, but it's a massive pain in the arse due to poisoning, which really eats away health more than one would think. So right now I had to close down the game in sheer frustration. I'm unfortunately starting to see the validity in some of the negative reviews I read here on GOG. Too much similar/grinding combat, poor camera, and a fair few bugs.
To the points you mention though. I certainly see the sense in your builds, as you will be able to develop many different skills, while probably still being competent at combat. Starting to see the sense in Leadership too, as Angie has gone rogue a fair few times lately, which too often has meant just running into enemies without actually shooting the buggars. Idiotic.
As for the Asses, is it needed to develop all three, or can you go high with one and not care too much about the others? I selected all three for the main character, but so far I've put all points post-character creation into Perception.
Looks difficult to be able to sufficiently cover all the tech stuff for traps, alarms, locks and whatnot, so do people tend to focus on a few here? I suppose this makes later playthroughs with different styles viable, but I'm a completionist, so it always pains me to have to leave behind safes and other knick-knack that we can't deal with.
With the above in mind, I certainly see the point in high intelligence across the board, as you'll be better able to keep all bases covered.
I've now read that I should invest future attribute points into both Strength and Awareness, though I suppose Awareness may be more useful. Don't think we could get back the 'lost' HP gains on level-ups, and getting better in combat is probably a good idea. There sure is enough of it...
I find Ranger difficulty a LOT better than Seasoned. Seasoned was just annoying, it didn't make you think but it wasn't just a breeze either so it was kind of this shitty limbo of combat. Ranger has me thinking a bit more and with that it is much more fun. The encounters are all different and there are many different approaches and varying encounters all through the game. You just have to treat them as so, think of them as actual situations and think about how you would handle them. Some take more thought and positioning, some take a grenade. Those reviews I think that are so negative are from people who never gave it a chance and just figured it should play how all other games they've played. Combat is fun in this game I'm finding, now that I've learned it a bit better and gotten ahold of the camera (I really hated the camera for a bit, then I took a break from the game and when I came back to it it worked well for me, it just takes getting used to.)
The game does tell you everything you need to know as far as quests and what needs done, but there's a lot of text and information, make sure you have voice to text selected in options so you can read everything in the printout (I think that's how it works) and don't miss anything. For the gas and the fans, you don't need to know any codes or anything, you just need to figure out how to switch on the fans and clear out of the gas. Try and get into the minds of your rangers and think about each thing you need to do. Look around at all of the things. Perception is important.
The -Ass skills are each unique, if you want all of the dialogue options in the game, take them all. If a dialogue option has an -ass skill there, use it right away because it will disappear if you don't choose it when it appears. You can switch which character is "talking" during dialogue, as you've probably discovered, so putting them all into 1 character isn't necessary (and I tried it that way myself and found it very limiting as far as what I could do with that character, plus it makes no sense to have all of those personalities in 1 character.)
With how I have my characters setup, I'm not really lacking for being able to use any of the skills and I don't have high INT across the board, and I'm also a completionist. I had to forgo some alarm disarming early on but I went back to the spots once I acquired the skill and otherwise was able to do everything at every point (some things being medium and a rare one here and there being hard.)
You say that you read that you should put attribute points into str and awareness. Really, there is no "should." I see all that stuff that you see too, people talking about how it is "best" done and all of that, it really is ridiculous and untrue. I don't know what they're talking about, but I think it comes from an arrogance of feeling like with most games they are able to say "this is the best build and this is how it works best to play the game to get it done optimally," but it's just not true for this game. I find my energy weapon to be consistantly doing better damage than any of my other weapons, including my ARs, and my EW user has less skill points in his weapon than my AR user does in his. I read so much of the "advice" stuff and just shake my head and wonder what game people are playing.
I'll post a quick summary of my chars.