drealmer7: I'm not having issues deploying my group into tactical positions before starting an encounter. It took some practice, definitely, but now I feel like I'm getting better at it with every encounter, which just makes sense as a group of rangers in training. Properly using Ambush is probably what you're needing to figure out. Also, don't underestimate using APs during an encounter to get a better position, the combat encounter is not all about offensive strikes as many and as fast as possible, it's about using smart tactics [ie: good positioning and waiting for a good strike.] Really stretch out the playing field, get used to finding the outmost perimeter for your sniper (or whoever has the longest range), set them there, put your others into position in relation to that, and then focus fire to start the encounter. Then once you feel you no longer have the edge but still need it, you need to feel free to pull back your entire group during a whole round to gain the edge for the next round. Reposition, end turns early (to save APs for the next turn), then set to ambush. Hope this helps!
Luckmann: Except Ambush isn't really Ambushing at all, but really a 360 Overwatch. For all practical purposes, it's impossible to get into a tactical position before an encounter begins, and the squad members invariably clusters together.
Moving into a better position once combat has started isn't something one shouldn't "underestimate", but plain necessary, because aside from the sniper, it is unlikely that anyone else will actually be in a position to be in a better position before combat starts.
This issue is further exacerbated by enemies having plain broken movement rates, easily enough to surround your party - most likely clustered together because there is no other way to move the party simultaneously - in a single round.
You seem to be under the mistaken assumption that I need help with the combat, or that Wasteland 2 is actually hard. It's not. The issue is that the combat system is shallow and uninteresting, without any tactical depth whatsoever, and with practically no room for strategy.
Being able to move squad members simultaneously in order to do tactical employment before the start of combat would do a lot to alleviate this, but it's not like it's going to save it.
Don't get me wrong, the game is overall good, but it's filled with all these small mistakes and is generally unpolished. Combat just happens to be one of the worst offenders.
I guess I think you need help with combat because you seem to be having issues with it that I am not. I certainly don't find it impossible to put my group into tactical position before I start an encounter. Quite the opposite, and as was hoped for with this game, I find it necessary to put them into tactical position before an encounter. I have zero issues with them clustering together, even in areas that are "enclosed." Enclosed areas are definitely harder for combat, but that just makes sense, right? It should take more thought and more careful maneuvering to have INDOOR GUN COMBAT against things.
Okay, so you say you think the combat is shallow and unrewarding and has problem, and you list some of your problems. On the one hand that makes me think perhaps you should try increasing the difficulty level, because I'm not finding these things to be the case. But then on the other hand if you are having problems by getting surrounded and not being able to get into good position before combat starts, it makes me think you need to play it on easier so you can learn how to play the game.
I'm not trying to be condescending in any way, I'm trying to help you be able to enjoy the game. It's a slightly different beast and I think part of the problem people are having with it is that it doesn't quite behave like any of the games they've played before. So it takes getting used to and learning. Even if ambush doesn't work how you think it should (I agree, it's not the definition of ambush. You want all of your party to take cover and jump someone simultaneously. That's what you get to do pre-encounter, if you could do that more than once an encounter, it wouldn't be fair, or make sense that you could ambush more than once.) Still, the function is called ambush and it is a necessary part of some combat situations in the game, and I love it, because, yes, of course, sometimes you just need your dude to be ready to open up on someone.
You shouldn't assume that once you get into what you think is a good position before combat starts that you will then never have to move. Again, that seems lame if you are to think about how a gun fight would go down. All you need to do is think of a good movie with a good funfight scene. You take your shots, you duck back, you move from one cover spot to another, you change angles, you get closer, you move back, you make a kill, you gain position, you move, you shoot, you take cover. Sometimes you even heal yourself if a battle takes long enough. All of this is part of this game, which is why I'm finding it to be such a tactical success and am disappointed that others aren't getting the same enjoyment out of it and would like to help!