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Coelocanth: Ah, I see what you mean. Yeah, I agree with that example for certain. Probably be a more realistic system if your STR score modified your Brute Force, INT or CHA maybe modified Smart Ass or something like that. Perhaps even a negative modifier if the ability is less than 4 or something. But that would require a lot of changes to the game mechanics. I guess we just have to accept the abstraction and not try to apply strict logic to it. :)
Actually seem that is the case, when I got a NPC with a safe-cracking ability on equal level than my PC I noticed that they have different success rate on the same object.
Another tip, rarely the percentages are exactly as the skill say (10m 25, 65, 75, 90 , 100). So, the characters are getting bonus/penalties from their attributes.
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anothername: [...] the more you beef up your Char with Str. the more advantage he has in melee in WL2. They do add to combat. [...]
Strength adds very little to your ability to fight. Enough to notice it, but clearly not enough to justify spending lots of attribute points on Strength. Between moving faster and having more AP versus a ridiculously modest flat damage boost, your points are better spent elsewhere if you want to make a good melee fighter.

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anothername: [...] Now if you visualize these two chars it becomes even more silly to see this guy tearing down gates, walls, ripping cages open, lifting cars stuck deep in mud by pure "brute force" because this guy did not even get enough skill point to cover his basics. [...]
I'd say this is because this is an open roleplaying game in a traditional sense. It is YOUR responsibility to roleplay and create reasonable characters, not having the game artificially constrain you in ways that inhibit imaginative roleplaying. A strength 1 guy still carries a little short of half his body weight in gear on his back, with the right technique (Brute Force skill) it is not unthinkable that he too can kick down a brick wall or put a crowbar to a rusty padlock.
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revanbh: Basically all they had to do is put some Attribute requirement for advancement in certain skills. If you want Brute Force of 5, you have to fulfill Strength requirement of 5. Kind of what they did in Shadowrun or Fallout skill and Attribute reqs when deciding what perks you can select.

Intellect is way overpowered right now. Dr. Rose in my party has Surgeon skill of 10, Computer skill of 6 and Handguns 5. And I haven't even found Damonta yet. I have no problems maxing out any skill I want with her. Not so much with the rest of the party.
I wouldn't say it's overpowered. If her Intellect is 10, what are the rest of her stats? You have to sacrifice quite a lot, IMO, in order to max one attribute.
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revanbh: Intellect is way overpowered right now. Dr. Rose in my party has Surgeon skill of 10, Computer skill of 6 and Handguns 5. And I haven't even found Damonta yet. I have no problems maxing out any skill I want with her. Not so much with the rest of the party.
I haven't got into WL2 yet, but this sounds like it's a heritage issue from Wasteland 1 (IQ was the most important attribute). Therefore I like it, thumbs up from me :)!
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revanbh: Intellect is way overpowered right now. Dr. Rose in my party has Surgeon skill of 10, Computer skill of 6 and Handguns 5. And I haven't even found Damonta yet. I have no problems maxing out any skill I want with her. Not so much with the rest of the party.
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01kipper: I haven't got into WL2 yet, but this sounds like it's a heritage issue from Wasteland 1 (IQ was the most important attribute). Therefore I like it, thumbs up from me :)!
yes, the system is the same as the Wasteland 1, though you don't use your attributes directly, only the skills. But as I said before, seem that your attributes contribute to your skills for the pecentage of success