Posted October 03, 2014
Coelocanth: Ah, I see what you mean. Yeah, I agree with that example for certain. Probably be a more realistic system if your STR score modified your Brute Force, INT or CHA maybe modified Smart Ass or something like that. Perhaps even a negative modifier if the ability is less than 4 or something. But that would require a lot of changes to the game mechanics. I guess we just have to accept the abstraction and not try to apply strict logic to it. :)
Actually seem that is the case, when I got a NPC with a safe-cracking ability on equal level than my PC I noticed that they have different success rate on the same object. Another tip, rarely the percentages are exactly as the skill say (10m 25, 65, 75, 90 , 100). So, the characters are getting bonus/penalties from their attributes.