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Does anyone here thing some of the options you get in the dialog conversations doesn't really make sense why you would be asking these people questions? As in, you get options to ask someone a specific question but haven't encountered anything previous in your adventure as to why you would ask the NPC you are talking to about the topic?

For example, when talking to Samual in the Noamd Camp..the option to talk about Hell Razor shows up and I had not spoken to anyone else previous to this in the camp about Hell Razor? The only time I heard about Hell Razor was when Angela Deth said he disappeared and may have went and joined the RSM?

Also sometimes I feel the options presented should have had a challenge rating or actually required me to type something in and not pop up to click?

I am playing on the default setting...if it is on a higher difficulty do the conversation options not show?
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skullbone: Does anyone here thing some of the options you get in the dialog conversations doesn't really make sense why you would be asking these people questions? As in, you get options to ask someone a specific question but haven't encountered anything previous in your adventure as to why you would ask the NPC you are talking to about the topic?

For example, when talking to Samual in the Noamd Camp..the option to talk about Hell Razor shows up and I had not spoken to anyone else previous to this in the camp about Hell Razor? The only time I heard about Hell Razor was when Angela Deth said he disappeared and may have went and joined the RSM?

Also sometimes I feel the options presented should have had a challenge rating or actually required me to type something in and not pop up to click?

I am playing on the default setting...if it is on a higher difficulty do the conversation options not show?
As far as I can tell, the options stay the same on all difficulty settings. As for your observation about them popping up when it seems they shouldn't, I've seen this as well. There's some glitchy behavior in the convos (what you observed as well as some options disappearing when you hit Spacebar to continue, some repeating, etc.) Don't let this color your impression of the game too much though. This can likely be easily addressed in patches, and the overall game itself is, IMO, stellar.
When you build a game like this you set up a million flags. Sometimes you don't set them in all the right places and sometimes you forget to check them when you ought - a lot of things can go wrong. Continuity problems in dialogs are things that the developers like to hear about, so they can fix them. To report something like this to them, you need to give them very specific info, though. Else it's a waste of time.

I can't remember ever playing a sophisticated rpg that did not have a few of these.
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alcaray: When you build a game like this you set up a million flags. Sometimes you don't set them in all the right places and sometimes you forget to check them when you ought - a lot of things can go wrong. Continuity problems in dialogs are things that the developers like to hear about, so they can fix them. To report something like this to them, you need to give them very specific info, though. Else it's a waste of time.

I can't remember ever playing a sophisticated rpg that did not have a few of these.
Oh I like the game and would love to send feedback. Where would I do this?
Hmmm. I found this with a quick ddg:

forums.inxile-entertainment.com/viewtopic.php?t=5370

I suspect that it has to do with their beta, though. Not sure if it is still active. There are methods of reporting bugs through Steam (not much good around here, though).

There are various w2 forums that probably discuss this sort of thing. I'm not going to find them for you, though.

This post was just an experiment in how many times I could use the word "though", though.