usually you want to wear the heavies armors for your gunners, since they don't really have to move much. Your snipers, assault rifles, can pretty much hit anything in sight so you aren't going to be moving them around a lot. So throw on the heavies armors you can get.
Your melee/unarmed, etc characters that need to move around, you want to make sure to wear armor that doesn't reduce combat movement. They are the team that have to move, get across the map to foes, reach snipers in the back. They need maximum movement to get into place, so just regular armor with no penalties.
But the way armor works, you want the strongest you can get, so it can reduce damage from guns/attacks. It won't do much vs energy weapons, but you will notice when people are trying to offload shotguns, smgs, etc into people wearing power armor and perks. 10 armor vs a 6 armor shotgun.. going to reduce the damage very much.
SO there you go. If your chararacters dont' need to move about the map, throw on the strongest you can wear to reduce damage. Your sniper isn't going to be running across the map to get to a foe, his bullets will be doing that.