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How can i disable autocamera in combat? It automatically recenter on next active fighter,each turn.
That quite annoing and inconvinient.
Is there any specific .cfg file that can be modified for turning this off?
This question / problem has been solved by joonaiimage
Think you can do this in the options in-game.
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Pangaea666: Think you can do this in the options in-game.
No such option in game. "Camera follows squad" option only affect non-combat situations.
Post edited October 17, 2015 by Sten_MkIIs
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Pangaea666: Think you can do this in the options in-game.
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Sten_MkIIs: No such option in game. "Camera follows squad" option only affect non-combat situations.
Okay. Have never tried it myself, but assumed that option would be valid for combat too.
Sorry for not helping, but I think problem is that we cannot zoom out as much as we could in vanilla game. Don't remember old camera being that jumpy. But I agree, really annoying, given lack of permanent tilt angle.
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RudyLis: Sorry for not helping, but I think problem is that we cannot zoom out as much as we could in vanilla game. Don't remember old camera being that jumpy. But I agree, really annoying, given lack of permanent tilt angle.
True. There was one valley we came out on from a cave and immediately a battle started. The battle camera was totally skewiff going back and forwards and for most of the battle I was staring at the black parts of the valley and seeing nothing. Basicvally the camera couldn`t focus on the Team because it was confused by the valley.

For the most part it`s ok, though.
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RudyLis: Sorry for not helping, but I think problem is that we cannot zoom out as much as we could in vanilla game. Don't remember old camera being that jumpy. But I agree, really annoying, given lack of permanent tilt angle.
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Socratatus: True. There was one valley we came out on from a cave and immediately a battle started. The battle camera was totally skewiff going back and forwards and for most of the battle I was staring at the black parts of the valley and seeing nothing. Basicvally the camera couldn`t focus on the Team because it was confused by the valley.

For the most part it`s ok, though.
Something similar is an issue when initiating dialogue too, which I always found a bit annoying. The camera will zoom in, and if that person happens to be in a small room, like several of the people in the Ranger Citadel, you won't even see the person you're talking to, and often just a wall. I therefore try to arrange the camera beforehand so that there is less chance of this happening, but sometimes it still does. Hardly game-breaking, but it is frustrating.
In addition, it seems that camera maximum zoom out level is dependant on area we are playing. In some of them camera flies very low, so overall field of view is very small, thus in combat it leads to massive jerking between party and enemies. Annoying as hell.
Plus there were few cases (really few, like two) when roof was rendered even when team was inside. Very difficult way to navigate.
Finally, after "cutscenes" camera seems to "stuck" in last zoom/pan position, so you had to move it around to be able to rotate and zoom it later.
As Pangaea666 said, really frustrating for otherwise pleasant experience.
One of the inExile devs had posted (on Twitter, I believe) that they were aware of the camera issues introduced in theDirector's Cut and that a fix would be available in the next patch, so hang tight!