Posted April 29, 2023
Greetings, Warlords
Darklords Rising turns 25 this year. At the height of its popularity, the Warlords series has been considered a peer of Heroes of Might and Magic. Sadly, while the latter has an enduring fan community even for the older games, Warlords 3 has mostly sunk into obscurity.
I've been tinkering with the available modding tools for a while, and I've decided that for its 25th anniversary in August, I'm going to release an overhaul mod, to maybe give the old game a little shot in the arm, and give long-time fans an excuse to delve into it again.
My goals:
-Rebalance all the units in the game. For many, that means only recalibrating their gold cost and some light touches, others will be changed significantly. Outliers that used to dominate competitive multiplayer will be nerfed, many more which were unplayed will be buffed. Abilities that were only introduced in DLR or its 1.01 patch will be a bit more widespread. The intent here isn't to make every unit competitive, but to make all at least playable and not be made obsolete by another, cheaper unit.
- Rework the heroes from the ground up, drawing on lessons from the K4 and X multiplayer mods. This will be major work, and balancing them will be tricky and probably dependent on how much feedback I get. My starting point is to have a common xp chart and AP progression for all heroes, that may get tweaked later on.
- Some light tweaks to the default.rul ruleset. Greater XP rewards for hard quests, and fixed mana crystal rewards from ruins to eliminate the feast-or-famine randomness.
-Comprehensive gold cost standardization across all items, without changing any of their effects. Among other things, the gold cost determines which items are affected by the Shatter and Create Item spells, so this is a necessary step.
-Lastly, it seems possible to modify the 8x8 different default army sets for playing random maps. Once I'm happy with the unit and hero changes, I aim to recreate those 64 army sets to provide for default sides that are both thematic and balanced, with every unit and hero class being well-represented across the board.
I won't be modifying the existing campaigns and scenarios directly, but the goal is that replaying them with the new units and heroes will give you more interesting options for stack building and hero selection. There's no intention to include new art or create new units outright, and the end result will probably not be very compatible with the Stormheim mod, as far as balance and unit costs are concerned.
I will be posting updates and my thoughts on game balance as I go along, both here and at a few other places, to hopefully get some feedback. I've never been a part of the multiplayer community back in the day, but I'd be especially interested to hear from those who were. I don't expect anyone is still playing Warlords 3 multiplayer competitively these days, but I'd be delighted to be proven wrong. Multiplayer isn't the main concern of my mod, but I want it to be a better experience than vanilla DLR for anyone who wants to try it.
Farewell, Warlords. Until we meet again.
Darklords Rising turns 25 this year. At the height of its popularity, the Warlords series has been considered a peer of Heroes of Might and Magic. Sadly, while the latter has an enduring fan community even for the older games, Warlords 3 has mostly sunk into obscurity.
I've been tinkering with the available modding tools for a while, and I've decided that for its 25th anniversary in August, I'm going to release an overhaul mod, to maybe give the old game a little shot in the arm, and give long-time fans an excuse to delve into it again.
My goals:
-Rebalance all the units in the game. For many, that means only recalibrating their gold cost and some light touches, others will be changed significantly. Outliers that used to dominate competitive multiplayer will be nerfed, many more which were unplayed will be buffed. Abilities that were only introduced in DLR or its 1.01 patch will be a bit more widespread. The intent here isn't to make every unit competitive, but to make all at least playable and not be made obsolete by another, cheaper unit.
- Rework the heroes from the ground up, drawing on lessons from the K4 and X multiplayer mods. This will be major work, and balancing them will be tricky and probably dependent on how much feedback I get. My starting point is to have a common xp chart and AP progression for all heroes, that may get tweaked later on.
- Some light tweaks to the default.rul ruleset. Greater XP rewards for hard quests, and fixed mana crystal rewards from ruins to eliminate the feast-or-famine randomness.
-Comprehensive gold cost standardization across all items, without changing any of their effects. Among other things, the gold cost determines which items are affected by the Shatter and Create Item spells, so this is a necessary step.
-Lastly, it seems possible to modify the 8x8 different default army sets for playing random maps. Once I'm happy with the unit and hero changes, I aim to recreate those 64 army sets to provide for default sides that are both thematic and balanced, with every unit and hero class being well-represented across the board.
I won't be modifying the existing campaigns and scenarios directly, but the goal is that replaying them with the new units and heroes will give you more interesting options for stack building and hero selection. There's no intention to include new art or create new units outright, and the end result will probably not be very compatible with the Stormheim mod, as far as balance and unit costs are concerned.
I will be posting updates and my thoughts on game balance as I go along, both here and at a few other places, to hopefully get some feedback. I've never been a part of the multiplayer community back in the day, but I'd be especially interested to hear from those who were. I don't expect anyone is still playing Warlords 3 multiplayer competitively these days, but I'd be delighted to be proven wrong. Multiplayer isn't the main concern of my mod, but I want it to be a better experience than vanilla DLR for anyone who wants to try it.
Farewell, Warlords. Until we meet again.