Posted March 27, 2024
Hello community, I just bought a few mssing DLCs in the current sale and played Gladius for about 20 hours the last days without any problems.
Yesterday I was about winning a match with two allied AI players vs three Ork AI and when I destroyed the last base of one of the Orks the game crashed with the following message:
"Animation.cpp:30: void __cdecl proxy::video::Animation::getBoneTransformations(class std::vector<class proxy::core::Matrix,class std::allocator<class proxy::core::Matrix> > &,double,const class std::vector<class proxy::core::Matrix,class std::allocator<class proxy::core::Matrix> > &) const: Animation "Units/Orks/BattlewagonIdle0GrabbinKlaw": Animation bone count (13) does not match mesh bone count (1)."
I only found something like that in an old Steamcommunity thread from 2019 where one of devs stated this issue should have been fixed.
Does anyone know this problem and have an idea what to do about it?
Many thanks in advance.
Yesterday I was about winning a match with two allied AI players vs three Ork AI and when I destroyed the last base of one of the Orks the game crashed with the following message:
"Animation.cpp:30: void __cdecl proxy::video::Animation::getBoneTransformations(class std::vector<class proxy::core::Matrix,class std::allocator<class proxy::core::Matrix> > &,double,const class std::vector<class proxy::core::Matrix,class std::allocator<class proxy::core::Matrix> > &) const: Animation "Units/Orks/BattlewagonIdle0GrabbinKlaw": Animation bone count (13) does not match mesh bone count (1)."
I only found something like that in an old Steamcommunity thread from 2019 where one of devs stated this issue should have been fixed.
Does anyone know this problem and have an idea what to do about it?
Many thanks in advance.