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Soniqueta: Awesome! And what do you think about my last ingame screenshots? You recon they are “as good as it gets”?
Well, no, I don't like how that looks. If you think that it looks good, though, that's all that matters. You shouldn't care what I think, since what I like (the original, pixelated look) is something that you evidently don't like.
Post edited April 17, 2019 by jnisbet
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Soniqueta: Awesome! And what do you think about my last ingame screenshots? You recon they are “as good as it gets”?
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jnisbet: No, I think that it looks bad. If you think that it looks good, though, that's all that matters. You shouldn't care what I think, since what I like (the original, pixelated look) is something you evidently don't like.
Roger that m8. Tx for all your feedback and suggestions!

Cheers to all!
This menu must contain two resolution checkbox
https://www.gog.com/upload/forum/2019/04/10536e11b136547fa55ba8d29a5f6c7fe793b0cd.jpg
and dosbox.conf way different from others gog dosbox release. So i guess in my first post that all this is a gog mistakes.

Remember, cycles option always must be set manually to individual "fixed" parametr, and increase\decrease by Cntrl+f11\f12 during gameplay (some game required this, with two gameplay modes or... video sequences... dont remember... maybe 1th Dune? oh yeah, and few times in Toonstruck (GOG)).
Post edited April 17, 2019 by QWEEDDYZ
To answer another point that was brought up by Soniqueta. I think that the reason the game looks worse now that it did back then, is due to a couple of reasons.

1 - Low Resolution games, high resolution monitor.
2 - CRT vs LCD with fixed pixels/resolution.

CRT monitors, which you would have used back in the day were more dynamic, due to the fact that it was electrons hitting the back of the screen. Changing the resolution on a PC, changed the configuration of how those electrons struck the screen and, I think CRTs images were softer.

LCDs have a fixed resolution, because the pixels are physical components. When you try to lower the resolution, you are not lowering the amount of pixels being displayed, they need group multiple pixels together to try and behave as one, larger pixel. Multiple pixels need to try and do the job of a single pixel. Games on LCDs definitely appear more pixelated that they did back on CRT monitors. The transitions between pixels is harsher than that of CRT.

For my money, I like scalers that try to slightly blur the image. I don't think pixelated retro games are true at all to how they used to look on old CRTs.
Post edited October 30, 2019 by ummagoomba
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ummagoomba: To answer another point that was brought up by Soniqueta. I think that the reason the game looks worse now that it did back then, is due to a couple of reasons.

1 - Low Resolution games, high resolution monitor.
2 - CRT vs LCD with fixed pixels/resolution.

CRT monitors, which you would have used back in the day were more dynamic, due to the fact that it was electrons hitting the back of the screen. Changing the resolution on a PC, changed the configuration of how those electrons struck the screen and, I think CRTs images were softer.

LCDs have a fixed resolution, because the pixels are physical components. When you try to lower the resolution, you are not lowering the amount of pixels being displayed, they need group multiple pixels together to try and behave as one, larger pixel. Multiple pixels need to try and do the job of a single pixel. Games on LCDs definitely appear more pixelated that they did back on CRT monitors. The transitions between pixels is harsher than that of CRT.

For my money, I like scalers that try to slightly blur the image. I don't think pixelated retro games are true at all to how they used to look on old CRTs.
Heya Ummagoomba!

Tx for your thoughts on my post / impressions. Your feedback makes sense to me.

Cheers!
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jnisbet: If you want crisper (more pixelated) image quality, set the overlay mode (in either of the locations above) to "openglnb". That's what I prefer because I like pixels and the colors aren't washed out any.
Thank you for this comment! I've had a pretty neat no-filtered config figured out for my setup, and it still struck me as just a little bit blurry, but I couldn't put my finger on why that would be the case or if I'm just imagining it. Now it's as crisp as it can be, with my other games as well.