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Cant remember this, but is the computer supposed to atack with wolfriders before I am able to build second building? Should I start with more troops? I tought we started with equal number of units.
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jaffa81: Cant remember this, but is the computer supposed to atack with wolfriders before I am able to build second building? Should I start with more troops? I tought we started with equal number of units.
In a custom scenario, the computer AI will typically send a unit at a time. This can be a footman/grunt, knight/wolfrider, archer/spearman, or a catapult. It's a roll of the dice.

I always started custom scenarios with peasants, archers, knights, a catapult or two, and a cleric. That gave me enough headroom to get peasants mining and building while I explored the map. It was always possible, of course, for the first unit sent to be a catapult, and if I hadn't cleared out enough of the map, I got splat with a huge fireball of ouch.
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jaffa81: Cant remember this, but is the computer supposed to atack with wolfriders before I am able to build second building? Should I start with more troops? I tought we started with equal number of units.
You can use cheats to reveal the map. The AI begins with a fully-built base complete with all structures and a large number of units to defend it, and will periodically send random units single-file towards you.

You typically do need to start with at least some military, as peasants/peons are completely defenseless in this game and there's nothing stopping the AI from sending a powerful late-game unit in your direction at the very beginning.
Ah, ok. Tanks for reply. I gues il add some troops from the start.