hyperhop: I have a love/hate relationship with WW2. It's a real flawed rough gem of a game.
Zofos: Well, it seems the same could be said about WW1 too. For me the sci-fi-fantasy atmosphere, very fairytale-ish graphics, music and sounds, story and all the rest
'external' things really prevail over the not-so-perfect
'internal' things like mechanics, pathfinding, balancing and so on.
Although a couple of patches could make WW2 significantly better IMO.
I find that a lot of ideas in War Wind 2 were eventually done much better in Battle Realms, Warcraft 3 and Kohan II. E.g. Wild life/Creeps in Warcraft III grant experience and gold. You have items in Warcraft III but only Heroes can equip them. Battle Realms had you train peasants to transform into more powerful classes. It's still somewhat micromanagement intensive even in Warcraft III and Battle Realms but much more streamlined so you can get into the meat of the game, combat!
Still you're right, the unique creatures and the fantasy-science fiction mix and the fact that you had campaign choices to pick in War Wind 2 which led to different missions really helped create a much more interactive 'living' world.