Posted June 28, 2017
Hello, everyone. I figured I'd share my extended review here because of the character limit in the store page reviews.
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Gameplay rating: 4/5
Campaign rating: 2/5
This review will contain some spoilers, but I will try to keep it as mild as possible.
**The good**
- The narrator is AMAZING. He perfectly embodies the wit and evil that this game is all about.
- Gameplay is solid. Digging tunnels and designing a base is very entertaining.
- The game has many layers of complexity due to rituals, potions, defences, etc. There are many unique buildings and units.
**The bad**
- The writing and story is low quality. [Spoiler:] you're evil and you want to invade the overworld. The humans/dwarves are like a caricature of the most dim-witted, naive, heroic, defenders you can think of.
- Enemies always announce their intentions loudly and dim-wittedly: "Let's go lads! Attack now and destroy this evil lord!" (repeat x100 for most missions). It's boring even if it's intentional. The human enemies all have the same single-minded personality. [Spoiler:] The other underlords are much more fun! The one mission where they all fight you is very entertaining! Albeit, it was too easy difficulty-wise.
- Unpolished game (see bugs below)
- Wildly varying difficulty between levels, and the final missions are too easy.
- 60% of the campaign feels like a long tutorial
- You can finish the campaign in 7-10 hours.
- Human enemy AI is very limited and predictable. [Spoiler:] The enemy Underlords are a little more creative.
- [Spoiler:] Many missions are quite boring. For example, there are several defence missions where you can just build a door and some cannons, and the enemies will never get past, because they always attack the same place with the same units.
- [Minor spoiler:] Lacklustre, anti-climatic, cliffhanger ending. I won't go into specifics, but you can google it.
**Bugs**
- Poor framerate (my PC handles other demanding games just fine).
- Game will periodically (every 20-60s) freeze for half a second.
- I spent a lot of time (~4h) fixing the load bug (couldn't load games).
- In the last mission, many of the enemy siege doors were placed sideways.
- Enemies repeating their dialogue
- Enemies mysteriously froze and stopped attacking in the final mission, even if the main boss kept announcing that they were coming
**Extended review**
I enjoyed the overall experience of the game but can't help but feel a little sad that this game's campaign potential went to waste. I also wonder how the game is currently sitting at 4.5/5 stars in the GoG store page. The game clearly has many issues that hasn't been addressed yet. For example, there's also the issue of game balance that I haven't covered above.
There are many spells that can be abused to unfairly influence the game. For example, the lightning strike. It stuns enemies for a second. This can be used to stun-lock difficult enemies while your minions wail away at them. In one mission, I was being assaulted by an archon. In contrast to the loading screen description, this titan IS a one man army. He wiped out my entire dungeon by himself because he's self-healing. However, once I discovered that I got stun-lock him with my lightning, I just did that so he couldn't heal himself, while my minions slowly killed him. Then I made my own archon and easily won the game. Then there's the shockwave spell which blasts enemies away from a location. If you're being attacked and you're unprepared, worry not! Just find a choke point and use shockwave so that the enemies will never be able to enter your dungeon!
--------------------------
Gameplay rating: 4/5
Campaign rating: 2/5
This review will contain some spoilers, but I will try to keep it as mild as possible.
**The good**
- The narrator is AMAZING. He perfectly embodies the wit and evil that this game is all about.
- Gameplay is solid. Digging tunnels and designing a base is very entertaining.
- The game has many layers of complexity due to rituals, potions, defences, etc. There are many unique buildings and units.
**The bad**
- The writing and story is low quality. [Spoiler:] you're evil and you want to invade the overworld. The humans/dwarves are like a caricature of the most dim-witted, naive, heroic, defenders you can think of.
- Enemies always announce their intentions loudly and dim-wittedly: "Let's go lads! Attack now and destroy this evil lord!" (repeat x100 for most missions). It's boring even if it's intentional. The human enemies all have the same single-minded personality. [Spoiler:] The other underlords are much more fun! The one mission where they all fight you is very entertaining! Albeit, it was too easy difficulty-wise.
- Unpolished game (see bugs below)
- Wildly varying difficulty between levels, and the final missions are too easy.
- 60% of the campaign feels like a long tutorial
- You can finish the campaign in 7-10 hours.
- Human enemy AI is very limited and predictable. [Spoiler:] The enemy Underlords are a little more creative.
- [Spoiler:] Many missions are quite boring. For example, there are several defence missions where you can just build a door and some cannons, and the enemies will never get past, because they always attack the same place with the same units.
- [Minor spoiler:] Lacklustre, anti-climatic, cliffhanger ending. I won't go into specifics, but you can google it.
**Bugs**
- Poor framerate (my PC handles other demanding games just fine).
- Game will periodically (every 20-60s) freeze for half a second.
- I spent a lot of time (~4h) fixing the load bug (couldn't load games).
- In the last mission, many of the enemy siege doors were placed sideways.
- Enemies repeating their dialogue
- Enemies mysteriously froze and stopped attacking in the final mission, even if the main boss kept announcing that they were coming
**Extended review**
I enjoyed the overall experience of the game but can't help but feel a little sad that this game's campaign potential went to waste. I also wonder how the game is currently sitting at 4.5/5 stars in the GoG store page. The game clearly has many issues that hasn't been addressed yet. For example, there's also the issue of game balance that I haven't covered above.
There are many spells that can be abused to unfairly influence the game. For example, the lightning strike. It stuns enemies for a second. This can be used to stun-lock difficult enemies while your minions wail away at them. In one mission, I was being assaulted by an archon. In contrast to the loading screen description, this titan IS a one man army. He wiped out my entire dungeon by himself because he's self-healing. However, once I discovered that I got stun-lock him with my lightning, I just did that so he couldn't heal himself, while my minions slowly killed him. Then I made my own archon and easily won the game. Then there's the shockwave spell which blasts enemies away from a location. If you're being attacked and you're unprepared, worry not! Just find a choke point and use shockwave so that the enemies will never be able to enter your dungeon!