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Update 1.0.1.226

Changelog:
- Increased the time before the boss arrival by 5 minutes in the second and third phases.
- Fixed an issue with glitchy walking animation when joining a mine if there is an obstruction on the way.
- Fixed an issue with the game freezing during the building tutorial if the player brought a relic, returned to the mine without connecting to the spider, and activated a weapon.
- Fixed an issue with diamond dust not reaching the hero to be absorbed in rare cases.
- Fixed a visual bug with the Obsidian class enemy.
- Fixed credits and some typos in the strings.
- Changed the camera position in one of the story scenes and in the boss fight.
- Various minor fixes and balance tweaks.
Update 1.0.2.238

Changelog:
- Added a visual effect for enemy projectiles hitting the spider.
- Added a sound effect for torpedo explosions in mines.
- Added a sound effect for building turret replicators and firing.
- Changed the length of some biomes.
- Changed the core keys generation system.
- Changed the order of "wow locations” generation.
- Reduced prices in the upgrade shop in-game.
- Reduced the tiles HP in the coral and bismuth biomes.
- Reduced the number of “lore” rooms in fourth biomes.
- Reduced the number of giant sized mines.
- Made finding rare resources a bit easier.
- Made finding secret schematics easier.
- Fixed an issue with saving player progress and profile if the game crashes.
- Fixed an issue with turrets stucking after a boss attack.
- Fixed an issue with the cassette bomb triggering if the power field HP drops to 20%.
- Various minor fixes.
Update 1.0.3.252

Changelog:
- Added a new visual for the vacuum cleaner. Now, depending on its permanent pumping, the type of vacuum cleaner used by the hero also changes.
- Added a visual effect when the timer is below 10 seconds. Now the numbers turn red and the background starts to pulsate.
- Added a sound effect when the timer is below 10 seconds. Now each passing second is accompanied by a sound.
- Added a sound effect for the Giant class enemy death.
- Changed the blueprint drop system in favor of a higher frequency.
- Fixed an issue with getting the "Long Time Coming" achievement for collecting all the cryptokeys. Players who have previously met the conditions for completing it will automatically receive the achievement upon entering the main menu.
- Fixed an issue with incorrect display of some already discovered locations.
- Fixed an issue with the generation of duplicate weapons in "wow locations".
- Fixed an issue with the ability to purchase an unlocked permanent upgrade without a blueprint if the player has enough diamond dust.
- Fixed an issue with the ability to jump over a specific plot-important location using a dash.
- Fixed an issue with weapons jamming when changing weapons during a dash.
- Various minor fixes.
Update 1.0.4.261

Changelog:
- Added display of the cryptokeys number in the main menu.
- Fixed an issue with the game freezing after the boss fight in the third phase.
- Fixed an issue with weapons jamming when changing weapons during a dash.
- Fixed an issue with the ability to dash over a plot-important trigger zone.
- Fixed an issue with incorrect animation of the grenade launcher explosion.
- Fixed an issue with incorrect animation of smoke after firing different types of weapons.
- Fixed an issue with incorrect display of replicators under the clouds. Now they’re placed on the top layer.
- Fixed an issue with incorrect camera behavior when trying to use a dash on the top edge of the map with the latest game update.

We also continue to work on keys remapping ability, drill/vacuum control responsiveness, and the spider's resource harvester redesign.
Update 1.0.5.272

Changelog:
- Added the wave eliminating function if there is no enemy nearby for a certain period of time.
- Added an animation of slots for cryptokeys.
- Updated the seismic generator sound. It’s quieter now.
- Updated the vacuum cleaner visuals at levels 4 and 5. The hero's hands are now visible on them.
- Updated the bomb thrower explosion animation.
- Updated Chinese localization. Added new symbols.
- Fixed an issue with the missing blueprints for the 4th level of "Temporary Shield" and "Energy Link" upgrades.
- Fixed an issue with a delay between pressing "Drill" and "Vacuum" buttons and vice versa.
- Fixed an issue with incorrect display of columns in the upgrade shop when paging.
- Fixed an issue with incorrect display of tooltips under the text in the permanent upgrades menu.
- Fixed an issue with incorrect display of the number of structures and their cost after upgrading.
- Fixed an issue with incorrect mouse behavior when dashing a spider and opening the upgrade shop.
- Fixed an issue with incorrect spawning of enemies on the map edges.
- Fixed an issue with the crash of the game when the depth scanner is working and the combat capacitor is activated.
- Fixed an exploit with one weak enemy. ( ͡° ͜ʖ ͡°)
Update 1.0.6.279

Changelog:
- Added a force field in front of the robospider's hatch, allowing only the hero and his equipment to pass through it. Now resources will not fall from the mine into the spider and accidentally disappear (completely or partially) when detached, as well as interfere with picking up portable equipment, such as bombs.
- Added a feature that fixes the turret sight when connected to the robospider while you are playing with a controller. Now the sight will always be next to the robospider.
- Increased the size of the blueprint pickup button when using a controller.
- Increased the length of the laser drill, and updated the numbers in the description to reflect the changes.
- Increased the repair efficiency upgrade stats, and updated the numbers in the description to reflect the changes.
- Changed the graphics of the rocket when activating the torpedo-drilling unit.
- Fixed an issue with accidental firing the spear thrower by pressing the Q key.
- Fixed an issue with drones not working correctly when they were shooting into nowhere.
- Fixed an issue with armored legs not working correctly when the robospider was moving down and enemies weren't taking damage.
Update 1.0.7.303

Changelog:
- Added key rebinding option. Now players can assign specific keys that suit their playstyle when using a keyboard & mouse.
- Changed the weapon generation system. Now players can get more powerful weapons a bit earlier.
- Changed the interaction keys with the spider. Entering and exiting the spider is now assigned to the same key.
- Increased docking station’s base range and bonus effectiveness for drilling.
- Increased shotgun’s shooting range and turning speed
- Reduced shotgun’s upgrade cost.
- Reduced resource scanner’s upgrade cost.
- Reduced mortar’s default damage.
- Fixed an issue with “Force of Evil” achievement not unlocking for some players in rare cases.
Update 1.0.8.321 (7 June 2023)

Changelog:
Get ready because the biggest update in Wall World history is coming your way! We've been tinkering away in the development lab, fueled by your incredible support and feedback. And folks, do we have some exciting stuff to share with you.

First things first, we've unleashed two new difficulty modes: Hard and Insane. If you thought Wall World was a piece of cake, well, prepare to have your skills tested. Second things second, we've also thrown in an instant weapon selection wheel. No more fumbling around trying to find the right gun. It's quick, convenient, and perfect for crushing zyrex hordes!

Moreover, now Wall World’s got the full Steam Deck support – we’ve added outlines to the enemies, adjusted UI and font size.

List of changes:
- Added a weapon selection wheel.
- Added a visual notification for the enemy waves arrival.
- Added a setting for outlining enemies and increasing the UI elements. Works best for Steam Deck users.
- Added Hard and Insane difficulty modes.
- Added Discord and Twitter buttons to the starting screen.
- Increased the chance of obtaining crypto keys.
- Increased the efficiency of the docking station.
- Decreased the upgrade cost for the docking station.
- Changed the icon of the enemy wave arrival bar.
- Changed the color of the gun sight for better contrast.
- Removed the possibility to use various symbols (!@$&) in profile names to prevent save files corruption.
- Fixed an issue with the game being incorrectly displayed on widescreen monitors.
- Fixed an issue with devices falling out of the spider during dashes.
- Fixed an issue with overdrive accidental activation by pressing “OK” after picking up the scheme.
- Fixed an issue with the gamepad controls causing a delay before the player could use the “vacuum” button right after pressing the “drill” button.
- Fixed an issue with turrets and drones shooting at non-existent enemies.
- Fixed an issue with turrets and drones “accumulating” shots during the pause and bursting bullets like a shotgun upon resuming the game.
- Fixed a visual issue with a remote boss attack, in which the boss’s spit didn’t reach the Wall but crashed on the spider.
- Fixed a visual issue with a gap on the Wall being visible to the player in the starting biome.
- Fixed a visual issue with backgrounds being visible to the player through gaps in the clouds.
- Fixed a visual issue with tooltips overlapping buttons in the permanent upgrades menu.
- Fixed several localization strings.

Hold on, hold on! We've got one more special thing: a new story DLC for Wall World is on the horizon
! Our team has already started working on it. We know you're hungry for more details, and don't worry, we'll reveal some information about the upcoming DLC soon.

And the last thing, we'll be making a slight price adjustment to our game in the near future. We've put a lot of love and effort into it, and this will help us continue improving the game and bringing you even more incredible content. But guess what? You can take advantage of the Steam Summer Sale that is starting later this month and grab Wall World at the lowest price before we increase it.
Update 1.0.9.332 (9 June 2023)

Changelog:
- Added the “Wall World” title sound back in the profile selection menu.
- Increased the drop rate of blueprints for the permanent upgrades menu.
- Fixed an issue with docking stations and seismic generators disappearing.
- Fixed an issue with the drill restoring blocks instead of destroying them.
- Fixed an issue with the increasing cooldown of bombs after upgrading.
- Fixed an issue with incorrect camera behavior while dashing right after undocking from the shaft.
- Fixed a visual issue with the energy thread being visible through blank segments in indestructible blocks.
Post edited June 12, 2023 by ariaspi
Update 1.1.0.349 (15 June 2023)

Changelog:
- Added a black outline for the hint line.
- Increased the font size in the game by 10% and in the main menu by 20%.
- Fixed an issue with docking stations and seismic generators disappearing.