Posted July 08, 2013
EDIT:
Never mind, sorry. I've managed to get all three endings now and the third one was the most satisfying in terms of presentation, while the first and most easy one felt a bit incomplete - not because of what was happening in the cutscene, but due to what happened afterwards.
*SPOILERS'
1. Ending: You watch the cutscene, and when it's over, you're somewhere else inside the cave (why?), you can move freely but your map is not available anymore, there is nothing more to do but find the exit, which will teleport you right outside the cave. You go back to the base camp, hug Amani, without you or her or ART commenting on what happened (despite their chatty disposition during the rest of the game), and suddenly the credits roll. The way it was presented was very anti-climactic and a bit confusing. If the game had ended right after the cutscene, it wouldn't have been worse (probably even better).
2. Ending: You watch the cutscene, and when it's over, you're outside of the cave, you go back to base camp, hug Amani, credits roll. Same as above, but less confusing since it's more clear that the game is over and there's nothing left to do. Also, what happened in the cutscene needs less talking about, and since Liang made a lucky escape, the hug is better motivated.
3. Ending: You watch the cutscene, and when it's over, you're still at the same place, you have to solve one last 'puzzle', the game ends with Liang speaking his last lines, then the credits roll. It's not necessarily my favorite outcome of the story (although I like it, too), but it's the less confusing and most satisfying ending in terms of the story-telling; it gives you a certain conclusion and doesn't feel as rushed as the other two.
(Just to explain why I even started this thread; because after the first ending I was worried that I had missed something and that the game had ended prematurely.)
Never mind, sorry. I've managed to get all three endings now and the third one was the most satisfying in terms of presentation, while the first and most easy one felt a bit incomplete - not because of what was happening in the cutscene, but due to what happened afterwards.
*SPOILERS'
1. Ending: You watch the cutscene, and when it's over, you're somewhere else inside the cave (why?), you can move freely but your map is not available anymore, there is nothing more to do but find the exit, which will teleport you right outside the cave. You go back to the base camp, hug Amani, without you or her or ART commenting on what happened (despite their chatty disposition during the rest of the game), and suddenly the credits roll. The way it was presented was very anti-climactic and a bit confusing. If the game had ended right after the cutscene, it wouldn't have been worse (probably even better).
2. Ending: You watch the cutscene, and when it's over, you're outside of the cave, you go back to base camp, hug Amani, credits roll. Same as above, but less confusing since it's more clear that the game is over and there's nothing left to do. Also, what happened in the cutscene needs less talking about, and since Liang made a lucky escape, the hug is better motivated.
3. Ending: You watch the cutscene, and when it's over, you're still at the same place, you have to solve one last 'puzzle', the game ends with Liang speaking his last lines, then the credits roll. It's not necessarily my favorite outcome of the story (although I like it, too), but it's the less confusing and most satisfying ending in terms of the story-telling; it gives you a certain conclusion and doesn't feel as rushed as the other two.
(Just to explain why I even started this thread; because after the first ending I was worried that I had missed something and that the game had ended prematurely.)
Post edited July 09, 2013 by Leroux
No posts in this topic were marked as the solution yet. If you can help, add your reply