Posted July 03, 2014
Hi all,
We have uploaded a new installer to your game shelves that will install Volgarr the Viking version 1.31. Please download this new installer at your earliest convenience in order to have the latest and greatest version of the game :)
Changelog for version 1.31:
* Added an obvious message about skipping worlds you've completed before
to make it clear that the game DOES include a form of progress-saving.
* Added an optional OpenGL-based graphics engine, as a possible solution
for anyone having issues with Direct3D on their system.
* Added an optional SDL-based sound and music engine, which can be
selected in the Sound Options menu (as long as the game can find
SDL2.dll in your system's PATH somewhere or in the same folder as the
game's .exe file - see http://www.libsdl.org/ for details), as a
possible solution for anyone having issues with DirectSound on their system.
* Added a new scaling filter to the Graphics Options menu, titled
"Bilinear X2", which should look crisper than Bilinear yet avoid the
uneven pixel sizes seen with Point filtering (basically halfway between
the two filters previously available). NOTE: This filter will not work
on all resolutions on all systems - in the cases where it doesn't work
it will look the same as normal Bilinear.
* Fixed an incorrectly-looping ambient sound in the first level.
* It is now possible to request a specific graphic/sound/music engine
via command-line parameters, useful for troubleshooting when can't get
to the pause menu. -graphics=# (1-dx9, 2-opengl, 3-dx7), -sound=# (0-no
sound, 1-DSound, 2-SDL), -music=# (0-no sound, 1-DSound, 2-SDL),
-soundquality=# (1-4, only applies to SDL currently).
Thanks and have a nice day :)
We have uploaded a new installer to your game shelves that will install Volgarr the Viking version 1.31. Please download this new installer at your earliest convenience in order to have the latest and greatest version of the game :)
Changelog for version 1.31:
* Added an obvious message about skipping worlds you've completed before
to make it clear that the game DOES include a form of progress-saving.
* Added an optional OpenGL-based graphics engine, as a possible solution
for anyone having issues with Direct3D on their system.
* Added an optional SDL-based sound and music engine, which can be
selected in the Sound Options menu (as long as the game can find
SDL2.dll in your system's PATH somewhere or in the same folder as the
game's .exe file - see http://www.libsdl.org/ for details), as a
possible solution for anyone having issues with DirectSound on their system.
* Added a new scaling filter to the Graphics Options menu, titled
"Bilinear X2", which should look crisper than Bilinear yet avoid the
uneven pixel sizes seen with Point filtering (basically halfway between
the two filters previously available). NOTE: This filter will not work
on all resolutions on all systems - in the cases where it doesn't work
it will look the same as normal Bilinear.
* Fixed an incorrectly-looping ambient sound in the first level.
* It is now possible to request a specific graphic/sound/music engine
via command-line parameters, useful for troubleshooting when can't get
to the pause menu. -graphics=# (1-dx9, 2-opengl, 3-dx7), -sound=# (0-no
sound, 1-DSound, 2-SDL), -music=# (0-no sound, 1-DSound, 2-SDL),
-soundquality=# (1-4, only applies to SDL currently).
Thanks and have a nice day :)