Enebias: Opinions can be wrong, and criticism is bad when it ignores all the counterpart's arguments.
First of all: I understand the counterpart's arguments. I do realize that devs opted for the approach they chose to force player into replaying the same parts over and over and over again, believing that this will make players memorize the levels and perfect themselves on every step to achieve the best possible result. And they weren't wrong, that is how the game plays - and all credit to them, Volgarr is one of the few actually fair platformers which never throws bullshit you have no way of expecting in your general direction. Levels are very well designed, and it's fun to repeat them, look for secrets and try different approaches. If the game was just bullshit difficult and wasn't so well put together, I just wouldn't care and wouldn't partake in a discussion like this, however, it's not and...
Enebias: Really, why would you insist in saying that the game is broken because the lack of checkpoints when both me and Mentalepsy stated that there is a checkpoint nearly every 5 minutes? If you don't believe us, play the game yourself or watch a walktrough on youtube and you'll see with your own eyes.
... that's exactly the problem. The strong suit of the game is to perfect yourself, to make use of your resources and to persist. But, when you have perfected yourself, when you know exactly what to do and when you don't make mistakes, well... The game suddenly becomes a chore. What am I getting at is that yes, checkpoints might be positioned 5 minutes from each other, but (specifically) the second boss encounter becomes a pointless slog, and to repeat this encounter as much as 5 times, 5 minutes suddenly become half an hour of repeatedly doing precisely the same thing over and over and over. There's no perfecting, there's no exploring - there's just repeating the same movements, all that just to give the boss another shot. And that's frustrating and pointless. This was good design back when you've had to feed coins to the machine for playtime, but that's not happening nowadays - and my time is too valuable to waste on repetition. Which is just a bloody shame because I love Volgarr - despite of that, I can't actually recommend it to anyone. And all of this could be fixed by a single checkpoint before any boss encounter. Optional checkpoint, toggleable in settings or whatever (I've even seen a great suggestion of making boss encounters availible separately from in-game menu to practice them, I mean there's so many solutions that this particular problem should not even exist).