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I mean I am not complaing about the diffuculty but I really just cant sit and spend hours just to pass a level for a save. Its unbareable. I wished you can save at checkpoints, leave and continue. I really dont mind score and leaderboards restart my score I dont mind
Man, I think the save system is awesome. Its all about mastering a level in its entirety.

Once you have figured out a strategy for making it through a world, and have honed your skills, you can usually make it through part one of a world quite quickly. And it is very satisfying.

The game is beyond epic, and I love the endurance nature of tackling a world. Sure, it might take a long time to beat a world.....but this game is all about absolute mastery of the mechanics and the stages.
How many chapters to beat level1?
Because I came to chapter 2 (checkpoint) after that I had to leave but now I have to do all from the start:( just given up
There are two checkpoints in World 1.

The first crystal you start at if you walk left from the title screen, and then the second one you reach where the two lizard men are sleeping. When you reach the end of section 2 of World 1, you will encounter the boss.

He's actually really easy too.
I think the save system is very fair, considering it shouldn't even have one. This is a classic old school hack and slash platformer, if you don't have the skills to pay the bills you won't finish it.

As for length, I can finish the first world in 4-5 minutes without dying. If you can't master the levels properly, it'll take you longer. That isn't the game's fault, though, as the gameplay is extremely fair.
Mastered the level one but cant pass first boss :D
I mean cmon I spent another one full hour just to pass it. At least checkpoint before the boss fights.
In my youth I could spent the whole day to just the finish the game ( for ex. sonic) but I cant spent another time to just to get boss. I really love the game btw. Only disapointed with the checkpoint system. I dont want them to be more ( just before boss battles) and It would be cool If you could start from the checkpoint after quiting the game.

Edit: sorry didnt read the upper post...and yes I think the gameplay fair and exteremly satisfying too.
Post edited September 14, 2013 by ruzenqures
I do apologize that I sound rather snobby when it comes to these retro-style games, I felt the same way with Rise of the Triad. We just don't see too many games like Volgarr that aren't IWBTG-style or procedurally generated, so it is kind of saddening to me when people want the game to be changed and made easier. I just miss dying in games having a punishment, and something a player should fear instead of shrug off until the game is completed.

Just my opinion, anyway.
Post edited September 14, 2013 by Ashkc88
I think it's a bit frustrating when you get killed by a boss. Then you have to replay the whole second part of the level. On the other hand you are able to collect more armor pieces before you reach the boss and don't have to start the battle against the boss with only a sword and a wood shield (2 lifes) which is the case when you get revived at a crystal.
Meanwhile I'm so good in playing the first level that I don't loose a live and can enter the boss fight fully armored. The boss is also easy to beat.
Post edited September 18, 2013 by Silverhawk170485
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Ashkc88: ...
Fun fact: the original Rise of the Triad had proper saves. Just saying. At any rate, this is not about difficulty, it's about time management - when you have to put most of your time into retries of bits that are mostly muscle memory, it becomes wasted time. And if that's not a possibility, at the very least have the game save state on quit and delete that on re-launch - not only could I cheat my way into proper saves (yay, everybody wins!), it would also allow people to leave on short notice. As it stands, it's a game which does not value my time - so I'm not going to give it my money.
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Fenixp: Fun fact: the original Rise of the Triad had proper saves. Just saying. At any rate, this is not about difficulty, it's about time management - when you have to put most of your time into retries of bits that are mostly muscle memory, it becomes wasted time. And if that's not a possibility, at the very least have the game save state on quit and delete that on re-launch - not only could I cheat my way into proper saves (yay, everybody wins!), it would also allow people to leave on short notice. As it stands, it's a game which does not value my time - so I'm not going to give it my money.
That's not exactly what I mean with Rise of the Triad. Save scumming ruins the difficulty of the game, it ruins the leaderboards, and defeats the purpose of some challenging levels. That's just the fact of it.

As for Volgarr, it doesn't waste your time. You waste your own time with your lack of skill. Compared to games that pad the play time with easy & mundane fiiller tasks/quests, large areas that make you take a long time to get from point A to B, and cryptic games like System Shock (the irony) that can be completed in 2 hours but wastes much more of your time on your first playthrough. Volgarr doesn't waste your time anymore than those games, and only wastes it based on the player and not some artificial "difficulty" like other games that tote their "60 hours of gameplay."

You can sit there and lay down the standard strawman argument of "this game doesn't value my time," but the fact of the matter is that games like this value your intelligence and your ability as a player. Saying any video game doesn't value you time, considering that they all are a waste of time, is hilariously idiotic.
Post edited September 16, 2013 by Ashkc88
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Ashkc88: ...
Oh wow, what happened to you, did a save system kill your parents or something? I'll touch to the last point you have made, and only on that one:

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Ashkc88: Saying any video game doesn't value you time, considering that they all are a waste of time, is hilariously idiotic.
Then stop playing videogames and allow others to enjoy them as they see fit. You will also do well to stop telling me that I'm idiotic, without skill or whatever - after that we can have an actual discussion on the topic. I was being polite. Thank you for devaluating your argument so efficiently without any of my input. Also, you should really look up the meaning of strawman fallacy. I don't think it means what you think it means.
Post edited September 17, 2013 by Fenixp
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Fenixp: Oh wow, what happened to you, did a save system kill your parents or something?
The game has a save system already. What are you talking about? Is it that bad that not every game allows you to savescum?

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Fenixp: Then stop playing videogames and allow others to enjoy them as they see fit. You will also do well to stop telling me that I'm idiotic, without skill or whatever - after that we can have an actual discussion on the topic. I was being polite. Thank you for devaluating your argument so efficiently without any of my input. Also, you should really look up the meaning of strawman fallacy. I don't think it means what you think it means.
Me stop playing video games? You're the one complaining about games wasting your time. Do you expect all games to be catered to your your tastes? You're complaining about the way the game was designed, after all. I am simply defending it.

I also didn't call you an idiot, I said your 'game doesn't respect my time' argument is an idiotic one (Oversimplifying an opponent's argument, then attacking this oversimplified version is one way of making a strawman argument). You took my comment as a persinal attack when I meant in general and not -you- specifically, when talking about skill wasting time vs artificial time wasting. If anyone is devaluing their argument, it's you with this extremely condescending comment.
Post edited September 17, 2013 by Ashkc88
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Ashkc88: I also didn't call you an idiot, I said throwing down the strawman argument (Oversimplifying an opponent's argument, then attacking this oversimplified version is one way of making a strawman argument, yes) of "Games that make me repeat don't respect my time!" an idiotic statement, because it is. You yourself didn't even take the time to look at my points as to why savestates would make the game pointless, yet you accuse me of such things. Quite hypocritical.
Oh I red your post trough well enough, I chose to not respond to your points. I usually don't respond to being insulted, spin it as you will. No, I did not oversimplify anything - you said you like sparse saves, I said I don't. There was nothing else to your post I was responding to. But all right, I'll bite:

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Ashkc88: That's not exactly what I mean with Rise of the Triad. Save scumming ruins the difficulty of the game, it ruins the leaderboards, and defeats the purpose of some challenging levels. That's just the fact of it.
a) Last time I have checked, the devs of RotT actually said they're in the process of adding actual save system and the only reason to not have it in the first place was a lack of skill/time on their part.
b) Leaderboards can be very easily made to ignore players who have loaded a game, just like Volgarr gives you worse ending for not finishing it in one shot. As for ruining difficulty... Why should you care? You play the game as you want, I'll play the game as I do.

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Ashkc88: As for Volgarr, it doesn't waste your time. You waste your own time with your lack of skill. Compared to games that pad the play time with easy & mundane fiiller tasks/quests, large areas that make you take a long time to get from point A to B, and cryptic games like System Shock (the irony) that can be completed in 2 hours but wastes much more of your time on your first playthrough. Volgarr doesn't waste your time anymore than those games, and only wastes it based on the player and not some artificial "difficulty" like other games that tote their "60 hours of gameplay."
I have finished System Shock 4 times. You know what's beautiful about it? Every playtrough was different, and every time I have found something new. I didn't feel that time was wasted for that simple reason. The game always gave you many ways to reach your objective, many ways to play trough any given area and its non-linearity made it stand out. Every playtrough was a different experience - Volgarr, not really. It's the same thing every time. Now don't get me wrong, I love platformers. I have played games like GnG when I was a wee little kid and enjoyed them immensely. Thing is, I still want to play these games, but I don't have time for them anymore. I want more games like this made, yet I won't support them with my money unless I am given a product I can get enjoyment out of. Now, do tell me, how exactly would your gameplay experience be influenced by an inclusion of an easy mode which would give me more checkpoints, but I'd only be able to get the worst ending? After all, you could just play the normal mode for the challenge. And why do you care how do I play the game?

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Ashkc88: You can sit there and lay down the standard strawman argument of "this game doesn't value my time," but the fact of the matter is that games like this value your intelligence and your ability as a player. Saying any video game doesn't value you time, considering that they all are a waste of time, is hilariously idiotic.
Intelligence? Not really. Ability? Yes, that's why I love it. I just have better things to do with my time (other games to play, even) than repeatedly doing the same motions over and over and over again until I get one bit right. I love Volgarr the Viking, it's a fantastic game. But I don't have time to play it.

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Ashkc88: Do you expect all games to be catered to your your tastes?
No. However, this one is catered to my tastes. That's what makes one feature turning it more or less unplayable for me infuriating.

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Ashkc88: You're the type complaining about the way the game was designed, after all. I am simply defending it.
You're the one defending the way the game was designed, after all. I am simply criticizing its design. We could go on forever...

To sum it up: I'm fairly sure a lot of people (based on the feedback here, in reviews section and in other places) would appreciate the game a lot more if it offered an easy mode. It would not be hard to implement, people who crave repetition would get it in spades by quite simply not playing easy, devs would get more money and more games like this would get made. Everybody wins.

edit:
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Ashkc88: You took my comment as a personal attack when I meant in general and not -you- specifically, when talking about skill wasting time vs artificial time wasting. If anyone is devaluing their argument, it's you with this extremely condescending comment.
So you have called everybody sharing my opinion idiotic, including me? I'm fairly sure that's even worse. I'm sorry, but you don't use phrases as 'hilariously idiotic' is all you want is a calm and good discussion.
Post edited September 17, 2013 by Fenixp
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Fenixp: ...
I edited my post so you can understand that I didn't attack you personally, as you still seem to think I did. I'll respond properly when I get time later on. You're getting caught up over semantics, and it's affecting your responses.
Post edited September 17, 2013 by Ashkc88
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Fenixp: Oh I red your post trough well enough, I chose to not respond to your points. I usually don't respond to being insulted, spin it as you will. No, I did not oversimplify anything - you said you like sparse saves, I said I don't. There was nothing else to your post I was responding to.
As I said earlier, I wasn't insulting you. You just chose to take it the wrong way, not sure why you are acting so upset over what you think is a gradeschool insult.

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Fenixp: a) Last time I have checked, the devs of RotT actually said they're in the process of adding actual save system and the only reason to not have it in the first place was a lack of skill/time on their part.
b) Leaderboards can be very easily made to ignore players who have loaded a game, just like Volgarr gives you worse ending for not finishing it in one shot. As for ruining difficulty... Why should you care? You play the game as you want, I'll play the game as I do.
Rise of the Triad is a seperate issue, please try to stay on point. All I did was make a comparison, in which you replied with common knowledge, which came off as condscending and not 'polite' at all. The devs said the way the game worked was a design decision, and then turned around to say that it couldn't be done easily and that they would try implimenting quicksaves due to popular demand.

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Fenixp: I have finished System Shock 4 times. You know what's beautiful about it? Every playtrough was different, and every time I have found something new. I didn't feel that time was wasted for that simple reason. The game always gave you many ways to reach your objective, many ways to play trough any given area and its non-linearity made it stand out. Every playtrough was a different experience - Volgarr, not really. It's the same thing every time
Firstly I'd like to say it's all well and good that you enjoy System Shock, but it does indeed include filler content that pads the gameplay experience in the form of crypticism. Meaning it wastes your time. In Volgarr the player (not using "you" this time, so I don't hurt your feelngs) only has to repeate the parts if the player is good enough, while System Shock does the same on an intellectual level. Being stuck in System Shock is just as boring and a waste of time as repeating parts of Volgarr. They are no different in terms of "not respecting time," an argument I assume you lifted from Total Biscuits video of the game.

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Fenixp: Now don't get me wrong, I love platformers. I have played games like GnG when I was a wee little kid and enjoyed them immensely. Thing is, I still want to play these games, but I don't have time for them anymore. I want more games like this made, yet I won't support them with my money unless I am given a product I can get enjoyment out of. Now, do tell me, how exactly would your gameplay experience be influenced by an inclusion of an easy mode which would give me more checkpoints, but I'd only be able to get the worst ending? After all, you could just play the normal mode for the challenge. And why do you care how do I play the game?
We aren't talking about an easy mode and I never gave my opinion for or against it. We were talkng about if the save system is fair or not. I said it was, and that checkpoints with savestates would ruin the way the game was designed. If there were more checkpoints, you'd have less chests for upgrades, and if you can't beat the boss without getting hit then you'd have to reset the entire level because you got too far and were sent to a checkpoint too far into the level. If you add savestates, then it would defeat the purpose of chests all together as you'd just quickload every time you get hit. It's not that I care how you play the game, it's that I'd not understand the point of even purchasing it to savescum to beat it in less than a couple hours.

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Fenixp: Intelligence? Not really.
Yes really. The game makes the player think ahead, plan their route of attack accordingly, and teaches the player through showing and not telling. Enough said, really.

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Fenixp: Ability? Yes, that's why I love it. I just have better things to do with my time (other games to play, even) than repeatedly doing the same motions over and over and over again until I get one bit right. I love Volgarr the Viking, it's a fantastic game. But I don't have time to play it.
Wait, you said you won't give the devs your money but that you've played it now? Did you pirate it, or what? If you have played the game, you'd know it doesn't take all that long to get further and further into the game. It takes maybe ten minutes, which is a large overestimation, to get between checkpoints.. If you don't have time to play this game, then what games do you have time to play? If you haven't played it, then how do you know you like it?

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Fenixp: No. However, this one is catered to my tastes. That's what makes one feature turning it more or less unplayable for me infuriating.
Once again, you've played the game? And is repeating the same 3 minutes five or six times to finally kill a boss at the end really that bad? If it caters to your tastes, then you could surely look over that..

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Fenixp: You're the one defending the way the game was designed, after all. I am simply criticizing its design. We could go on forever...
It's not constructive, that's for sure.

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Fenixp: To sum it up: I'm fairly sure a lot of people (based on the feedback here, in reviews section and in other places) would appreciate the game a lot more if it offered an easy mode. It would not be hard to implement, people who crave repetition would get it in spades by quite simply not playing easy, devs would get more money and more games like this would get made. Everybody wins.
Once again, we're not talking about an easy mode. And I'd also like to point out that it's incredibly rude to say something is easy to impliment into someone's game, from a programmer's standpoint. You don't know this without looking at the code, no matter if you're a programmer or not.

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Fenixp: So you have called everybody sharing my opinion idiotic, including me? I'm fairly sure that's even worse.
Now you're just looking for things to pick apart. The idea is idiotic, but just because you share the idea doesn't make you idiotic in general. Quit trying to play the victim card.

I think this is enough bickering over something that doesn't truly matter, honestly.
Post edited September 17, 2013 by Ashkc88