Posted September 15, 2013
After hearing a lot about Volgarr, I decided to give it a go because I really like difficult games that challenge me.
Volgarr is really great in some aspects but also flawed at some point, but overall it's a matter of preference.
The difficulty is artifically created by checkpoints which are far away from eachother, this is a pretty big issue for me. I don't mind having checkpoints but they're ridiculous at some point. It also gets frustrating to play a part of a level all over again only to fail at the same spot all over again. Difficulty should be provided by the level design and situations that you find yourself in an not the distance between checkpoints, also having no save feature is pretty dumb.
Also this game is a game about memorization which is in my eyes a pretty dull thing, you just have to learn to do the same movements in stages and try to advance. This requires no skill in my eyes, but it's a master of preference, usually those sidescrollers were all about memorization.
Furthermore the jumping is really tricky because you can't move in the air, this sometimes result in accidents and unecessary deaths when doing only small jumps where you want to reach the top of something. I died so many times in the first stage because I coudn't jump properly on those pillars without falling into the spikepits. It gets really frustrating because it's hard to balance the right amount of movement before a jump.
Overall the combat is really good and I really like the level design, asthetics are also great. The health system is also very innovative and nicely put together. Get this game if it gets cheaper, I find it a tad to expensive.
Volgarr is really great in some aspects but also flawed at some point, but overall it's a matter of preference.
The difficulty is artifically created by checkpoints which are far away from eachother, this is a pretty big issue for me. I don't mind having checkpoints but they're ridiculous at some point. It also gets frustrating to play a part of a level all over again only to fail at the same spot all over again. Difficulty should be provided by the level design and situations that you find yourself in an not the distance between checkpoints, also having no save feature is pretty dumb.
Also this game is a game about memorization which is in my eyes a pretty dull thing, you just have to learn to do the same movements in stages and try to advance. This requires no skill in my eyes, but it's a master of preference, usually those sidescrollers were all about memorization.
Furthermore the jumping is really tricky because you can't move in the air, this sometimes result in accidents and unecessary deaths when doing only small jumps where you want to reach the top of something. I died so many times in the first stage because I coudn't jump properly on those pillars without falling into the spikepits. It gets really frustrating because it's hard to balance the right amount of movement before a jump.
Overall the combat is really good and I really like the level design, asthetics are also great. The health system is also very innovative and nicely put together. Get this game if it gets cheaper, I find it a tad to expensive.