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After hearing a lot about Volgarr, I decided to give it a go because I really like difficult games that challenge me.

Volgarr is really great in some aspects but also flawed at some point, but overall it's a matter of preference.

The difficulty is artifically created by checkpoints which are far away from eachother, this is a pretty big issue for me. I don't mind having checkpoints but they're ridiculous at some point. It also gets frustrating to play a part of a level all over again only to fail at the same spot all over again. Difficulty should be provided by the level design and situations that you find yourself in an not the distance between checkpoints, also having no save feature is pretty dumb.

Also this game is a game about memorization which is in my eyes a pretty dull thing, you just have to learn to do the same movements in stages and try to advance. This requires no skill in my eyes, but it's a master of preference, usually those sidescrollers were all about memorization.

Furthermore the jumping is really tricky because you can't move in the air, this sometimes result in accidents and unecessary deaths when doing only small jumps where you want to reach the top of something. I died so many times in the first stage because I coudn't jump properly on those pillars without falling into the spikepits. It gets really frustrating because it's hard to balance the right amount of movement before a jump.

Overall the combat is really good and I really like the level design, asthetics are also great. The health system is also very innovative and nicely put together. Get this game if it gets cheaper, I find it a tad to expensive.
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junker154: After hearing a lot about Volgarr, I decided to give it a go because I really like difficult games that challenge me.

Volgarr is really great in some aspects but also flawed at some point, but overall it's a matter of preference.

The difficulty is artifically created by checkpoints which are far away from eachother, this is a pretty big issue for me. I don't mind having checkpoints but they're ridiculous at some point. It also gets frustrating to play a part of a level all over again only to fail at the same spot all over again. Difficulty should be provided by the level design and situations that you find yourself in an not the distance between checkpoints, also having no save feature is pretty dumb.
All difficulty in computer games is artificially created... If you're failing at the same spot over and over again then look for patterns, try approaching it differently... Also, there is a save feature. Walk left from the start screen and you'll go to the latest world you've reached.
Also this game is a game about memorization which is in my eyes a pretty dull thing, you just have to learn to do the same movements in stages and try to advance. This requires no skill in my eyes, but it's a master of preference, usually those sidescrollers were all about memorization.
Old school action platformer... isn't pattern memorization pretty much what it says on the tin?
Furthermore the jumping is really tricky because you can't move in the air, this sometimes result in accidents and unecessary deaths when doing only small jumps where you want to reach the top of something. I died so many times in the first stage because I coudn't jump properly on those pillars without falling into the spikepits. It gets really frustrating because it's hard to balance the right amount of movement before a jump.
you can change direction with a double jump. Try jumping backwards, then using your double jump to go forwards on those pillars.
Overall the combat is really good and I really like the level design, asthetics are also great. The health system is also very innovative and nicely put together. Get this game if it gets cheaper, I find it a tad to expensive.
10 bucks is expensive?
There is a concept of artifical difficulty, there are tons of videos and articles about the subject. Which is often a trial and error kind of way dealing with situations which is rather a dumb thing.

Also thanks for the information, I didn't notice that at all. Haven't played much. Thanks!

Perhaps I played to much Rogue Legacy and Spelunky in which the difficulty is provided by the situations that are generated. In this game you are bound to die when you reach the next "segment", you can't really get far on your first try and you can only figure out how to move on by death.

The jumping takes a while to get used to, I just wish that it was more intuitive.

I paid 12 euros for it, which is around 16 dollars which is a tad to much for such a game. Seeing that there are many more games cheaper and have more replay value. But it's all up for the costumer to decide.

All things considered it's a matter of preference, I reached the second level and I got used to everything and frankly it's a really addictive experience thus far.