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Wow...Void Bastards is on sale already. It makes me wonder why they did not have the 25 percent discount day one when they released it on GOG.

It is a good game. For all those on the fence now is the time to grab it.
Post edited June 18, 2019 by greyhat
Yeah, especially when this was the summer sales a few hours ago.

I feel like i'm punished because i buy the game too soon.
It is a good game. I read the reviews and bought this one on Steam on the release day. Naturally I checked the GoG store first, but no info here at the time. "Coming soon" sign would have been nice. A shame, really. I much prefer to get my games form GoG.
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greyhat: Wow...Void Bastards is on sale already. It makes me wonder why they did not have the 25 percent discount day one when they released it on GOG.

It is a good game. For all those on the fence now is the time to grab it.
They did the same thing on steam. It's more of a publicity stunt to make people who have played system shock play Void Bastards. You have to have system shock to have the discount.

Kind of dumb to have it so late since release on GOG though.
Post edited June 20, 2019 by mirage2000
I bought it discounted on humble bundle. It's not worth $30, or even $20. It's a $15 game that should be discounted to $10.

The graphics are the only thing justifying higher price than other roguelikes, while the gameplay says otherwise. There isn't enough content, difficulty is artificially high, which is weapon upgrade dependent. I mean you start off with a pistol with limited ammo, and ammo pickups are rare and random.

There is potential here, but not in current form. There is no boss battles, no easy way to get ammo for more powerful weapons, dying resets your pickups, and the "endgame" is the company kills you after completing the crafting item. Nothing about this game is satisfying other than what bare minimum gameplay isn't corrupted by the random lootbox economy. All we need to complete this travesty is EA buying the game, and selling microtransactions for ammo drops, because that's how the game feels like to play.

The only way to extend the lifespan of this game would be adding additional content, boss battles, and greatly toning down the roguelike aspects. Yeah, modern roguelikes are far better than older ones, but overall they all feel like you are playing an EA p2w lootboxer without real money microtransaction loopholes. So, garbage. Reviewers need to be much harder on these games, enough to get developers to stop making them, because they all are cheap cash grabs with artificial difficulty, limited content, and zero replayability. Nobody will be playing this in several months, and it was a complete waste of my money to buy it. There is a gameplay nostalgia factor, but that factor is being used as a cashgrab, and the roguelike elements are there to hide the fact that the game has limited content. Roguelikes are lootboxers without microtransactions, because the game itself is a giant lootbox microtransaction cashgrabbing on nostalgia elements that wear off as soon as you realize you've been bamboozled.