Posted June 02, 2021
high rated
Viscerafest update 0.9.1.3
New Features
• The Bunker Buster now fires explosive rounds.
• The Players projectiles have received fancy impact effects.
• The Final Boss of Chapter 2 has received a new attack.
• The Melee Uppercut now pulls from the Dash Stamina meter, but does not require stamina to be pulled off.
• The Melee Uppercut now has I-Frames along with a stronger forward push.
• The Melee Uppercut now has a charge meter below the crosshair.
• Added Killmarkers.
Tweaks
• Reworked blood sprites.
• Reworked blood effects.
• New "Blood" inspired Blood trail effects when shooting enemies.
• Both shotguns projectile models have been swapped out for sprite pellets with smoke trails.
• Reworked explosion materials and sprites.
• Reworked explosion effects.
• Various misc sprite updates.
• Various misc texture updates.
• Reworked Weapon pickup sprites.
• Reworked Deus Mortis sprites.
• Reworked Plague Rifle sprites.
• Tweaked scaling of on screen weapon sprites.
• Reworked Weapon crosshairs.
• Reworked Hitmarkers.
• Reworked Melee Crosshair to be more immediately noticable.
• The general Melee range has been moderately buffed.
• The standard Melee attacks cooldowns have been reduced.
• The Melee Uppercuts cooldown time has been increased.
• The Melee Uppercuts windup time has been tweaked to more accurately sync with the windup sound.
• The Melee Uppercut's damage has been buffed.
• The Melee Uppercut now prevents the player from firing weapons when fully charged.
• The Pung Cannon's direct impact damage has been buffed.
• The Pung Cannon's explosive damage has been buffed.
• The Player now starts the game and chapters with 0 armor.
• An extra Armor pickup has been added to the start of C2L1.
• Ammo respawn timings in chapter 2's final boss arena tweaked.
• The Grenadier's HP has been moderately buffed.
• The Nomad's HP has been moderately buffed.
• The Nomad Priest's HP has been nerfed.
• All enemy corpses HP's have been rebalanced.
• Both end chapter Bosses HP's have been rebalanced
• Every Enemy and Bosses aggression, speed, projectile speed, and damage levels have been universally rebalanced across all difficulties.
• Various sounds Volumes have been rebalanced.
• Various improvements and tweaks to all of chapter 2's Ladders.
Bug Fixes
• Bug with the Halloween skins turning back on after being disabled fixed.
• Bug with Chapter 2's final boss getting stuck fixed.
• Bug with Chapter 2's final boss not moving fixed.
• Bug with Chapter 2's final boss being knocked out of mid phase transition fixed.
• Bug with Chapter 2's final bosses music not playing upon loading a save fixed.
• Bug with Chapter 2's final boss taking excessive damage from explosives has been fixed.
• Fixed missing Trooper Effigy's sprites in C2L4.
• Fixed issue where if the damage taken by the player supercedes the quantity of armor, any effects the armor might have were negated.
Viscerafest update 0.9.1.2 • The Bunker Buster now fires explosive rounds.
• The Players projectiles have received fancy impact effects.
• The Final Boss of Chapter 2 has received a new attack.
• The Melee Uppercut now pulls from the Dash Stamina meter, but does not require stamina to be pulled off.
• The Melee Uppercut now has I-Frames along with a stronger forward push.
• The Melee Uppercut now has a charge meter below the crosshair.
• Added Killmarkers.
Tweaks
• Reworked blood sprites.
• Reworked blood effects.
• New "Blood" inspired Blood trail effects when shooting enemies.
• Both shotguns projectile models have been swapped out for sprite pellets with smoke trails.
• Reworked explosion materials and sprites.
• Reworked explosion effects.
• Various misc sprite updates.
• Various misc texture updates.
• Reworked Weapon pickup sprites.
• Reworked Deus Mortis sprites.
• Reworked Plague Rifle sprites.
• Tweaked scaling of on screen weapon sprites.
• Reworked Weapon crosshairs.
• Reworked Hitmarkers.
• Reworked Melee Crosshair to be more immediately noticable.
• The general Melee range has been moderately buffed.
• The standard Melee attacks cooldowns have been reduced.
• The Melee Uppercuts cooldown time has been increased.
• The Melee Uppercuts windup time has been tweaked to more accurately sync with the windup sound.
• The Melee Uppercut's damage has been buffed.
• The Melee Uppercut now prevents the player from firing weapons when fully charged.
• The Pung Cannon's direct impact damage has been buffed.
• The Pung Cannon's explosive damage has been buffed.
• The Player now starts the game and chapters with 0 armor.
• An extra Armor pickup has been added to the start of C2L1.
• Ammo respawn timings in chapter 2's final boss arena tweaked.
• The Grenadier's HP has been moderately buffed.
• The Nomad's HP has been moderately buffed.
• The Nomad Priest's HP has been nerfed.
• All enemy corpses HP's have been rebalanced.
• Both end chapter Bosses HP's have been rebalanced
• Every Enemy and Bosses aggression, speed, projectile speed, and damage levels have been universally rebalanced across all difficulties.
• Various sounds Volumes have been rebalanced.
• Various improvements and tweaks to all of chapter 2's Ladders.
Bug Fixes
• Bug with the Halloween skins turning back on after being disabled fixed.
• Bug with Chapter 2's final boss getting stuck fixed.
• Bug with Chapter 2's final boss not moving fixed.
• Bug with Chapter 2's final boss being knocked out of mid phase transition fixed.
• Bug with Chapter 2's final bosses music not playing upon loading a save fixed.
• Bug with Chapter 2's final boss taking excessive damage from explosives has been fixed.
• Fixed missing Trooper Effigy's sprites in C2L4.
• Fixed issue where if the damage taken by the player supercedes the quantity of armor, any effects the armor might have were negated.
New Features
• Chapter 2's OST
• Enemy, Prop, and menu reskins for the holiday
• New Seasonal options tab under Graphics
• Bunny-Hopping now cuts all incoming damage in half (stacks with armor)
• New option to disable the Bunny-Hopping's damage resistance effect available in hud options
• Enemies can now damage/kill each other and destroy things in the environment
• Enemy projectiles now reflect off of shields
Tweaks
• Improved Menu U.I.
• Improved Menu Art
• Various sprite and texture updates
• Various lighting tweaks across most maps
• Swapped out the doors in the opening room of C2L1
• Extra ammo pickups have been added in most maps
• The spawn rate of certain ammo types in chapter 2's final boss arena has been tweaked
• The spawn rate of stun barrels in the final boss arena has been reduced
• Removed a few save beacons to curve chapter 2's overabundance of them
• Enemies now make a more significant effort to evade each other's line of sight
• The enemy-type version of chapter 2's first bosses' health pool has been moderately increased
• The first boss of chapter 2 now maneuvers as intended
• The first boss of chapter 2's line of sight attack's windup sound's volume has been increased
• The firing rate of chapter 2's final bosses' standard projectiles has been reduced during the first phase
• The firing rate of chapter 2's final bosses' standard projectiles have been increased during the second and third phase
• The damage of chapter 2's final bosses' napalm rockets has been reduced
• The speed of chapter 2's final bosses' homing missiles has been reduced
• The Health pool of chapter 2's final bosses has been slightly increased
• The Warhounds explosion effects have been tweaked
• The BBQ Belters flames now better track the on-screen weapon
• The BBQ Belters flame effects tweaked
• Player's step height has been reworked which should make for a yet smoother movement experience
Fixes
• Fixed C2L3 doors missing collision
• Fixed a C2L4 elevator Door interact being misplaced upon opening
• Fixed an unresponsive enemy in C2L6
• Fixed broken textures/materials in C2L7
• Fixed transparency issue relating to sky boxes
• Fixed the first boss of chapter 2's line of sight attack's detonation using the incorrect sound
• Fixed controller rebinding issues
• Fixed several bugs related to hud customization
• Fixed minor scaling issues and prefab non-conforming ammo pickups in various maps
• Fixed several bugs with the hud's ammo counter
• Fixed bug where stalker projectiles would not detonate properly once their timer was up
• Fixed an audio bug triggering the war hounds explosions to cause framerate hitching
• Fixed bug where stunning the first boss mid-LOS attack would cause particle effect to
• stick around while the attack was not active
• Fixed various bugs with the final boss of chapter 2
• Fixed Dashes I-Frames not working on spawnlings
Viscerafest update 0.9.1.0 AO • Chapter 2's OST
• Enemy, Prop, and menu reskins for the holiday
• New Seasonal options tab under Graphics
• Bunny-Hopping now cuts all incoming damage in half (stacks with armor)
• New option to disable the Bunny-Hopping's damage resistance effect available in hud options
• Enemies can now damage/kill each other and destroy things in the environment
• Enemy projectiles now reflect off of shields
Tweaks
• Improved Menu U.I.
• Improved Menu Art
• Various sprite and texture updates
• Various lighting tweaks across most maps
• Swapped out the doors in the opening room of C2L1
• Extra ammo pickups have been added in most maps
• The spawn rate of certain ammo types in chapter 2's final boss arena has been tweaked
• The spawn rate of stun barrels in the final boss arena has been reduced
• Removed a few save beacons to curve chapter 2's overabundance of them
• Enemies now make a more significant effort to evade each other's line of sight
• The enemy-type version of chapter 2's first bosses' health pool has been moderately increased
• The first boss of chapter 2 now maneuvers as intended
• The first boss of chapter 2's line of sight attack's windup sound's volume has been increased
• The firing rate of chapter 2's final bosses' standard projectiles has been reduced during the first phase
• The firing rate of chapter 2's final bosses' standard projectiles have been increased during the second and third phase
• The damage of chapter 2's final bosses' napalm rockets has been reduced
• The speed of chapter 2's final bosses' homing missiles has been reduced
• The Health pool of chapter 2's final bosses has been slightly increased
• The Warhounds explosion effects have been tweaked
• The BBQ Belters flames now better track the on-screen weapon
• The BBQ Belters flame effects tweaked
• Player's step height has been reworked which should make for a yet smoother movement experience
Fixes
• Fixed C2L3 doors missing collision
• Fixed a C2L4 elevator Door interact being misplaced upon opening
• Fixed an unresponsive enemy in C2L6
• Fixed broken textures/materials in C2L7
• Fixed transparency issue relating to sky boxes
• Fixed the first boss of chapter 2's line of sight attack's detonation using the incorrect sound
• Fixed controller rebinding issues
• Fixed several bugs related to hud customization
• Fixed minor scaling issues and prefab non-conforming ammo pickups in various maps
• Fixed several bugs with the hud's ammo counter
• Fixed bug where stalker projectiles would not detonate properly once their timer was up
• Fixed an audio bug triggering the war hounds explosions to cause framerate hitching
• Fixed bug where stunning the first boss mid-LOS attack would cause particle effect to
• stick around while the attack was not active
• Fixed various bugs with the final boss of chapter 2
• Fixed Dashes I-Frames not working on spawnlings
New Features
• Melee attacks now drop armor pickups.
• Hud customization options.
• Retro/Centered hud.
• Keybinds to disable and enable Hud.
• Weapon position and scaling options.
• Options to tweak weapon auto swapping behaviors and priorities.
• Anti-Aliasing and options to enable/disable it.
• Various Audio visual options to help enhance the awareness of players.
• Subtitles.
• Quit to Desktop button added in the pause menu.
• A new message from Gianni!
Tweaks
• Chapter 2 has received a second art pass.
• All levels have received various minor and major tweaks, balancing changes, and additions.
• Various sprite and asset updates.
• Most of the environmental props breaking effects have been improved.
• Melee attacks now have more notable impact effects for both the environment and enemies.
• Uppercut has been removed from standard RMB tapping.
• Dash icon on hud now darkens whilst dash is recharging.
• Pistol has received a very minor damage buff.
• Pistol shots now consume 3 Cells instead of 2.
• Pung cannons explosion buffed.
• Tweaked the animations and timing of stun states on
• low-mid tier enemies to be more consistent.
• Tweaked the animations and timing of stun states on
• high-tier enemies to be more consistent and useful.
• Hitscanning enemy's aim delay has been rebalanced.
• Several Projectile enemies now have a delayed aim.
• Rebalanced the first boss of chapter 2's aggression levels.
• Nomads have received a minor damage and aggression buff.
• Nomad priests have received minor aggression and projectile speed buffs.
• Enforcers' health nerfed.
• Enforcers and Grenadiers now have melee resistance.
• Enemies with melee resistances now have an alternate sound and impact effect to make their resistances more apparent.
• Changed weapon wheels default binding to R.
Fixes
• A few acid related fixes
• Fixed a bug where enemies could phase through a door in C2L6.
• Aim delay system has received various tweaks and fixes.
• Various tweaks to improve performance.
• A few Linux-related bug fixes.
• Fixes related to loading save profiles.
• Controller bug fixes.
• More stuff we probably forgot because we've been working on this patch forever...
• Melee attacks now drop armor pickups.
• Hud customization options.
• Retro/Centered hud.
• Keybinds to disable and enable Hud.
• Weapon position and scaling options.
• Options to tweak weapon auto swapping behaviors and priorities.
• Anti-Aliasing and options to enable/disable it.
• Various Audio visual options to help enhance the awareness of players.
• Subtitles.
• Quit to Desktop button added in the pause menu.
• A new message from Gianni!
Tweaks
• Chapter 2 has received a second art pass.
• All levels have received various minor and major tweaks, balancing changes, and additions.
• Various sprite and asset updates.
• Most of the environmental props breaking effects have been improved.
• Melee attacks now have more notable impact effects for both the environment and enemies.
• Uppercut has been removed from standard RMB tapping.
• Dash icon on hud now darkens whilst dash is recharging.
• Pistol has received a very minor damage buff.
• Pistol shots now consume 3 Cells instead of 2.
• Pung cannons explosion buffed.
• Tweaked the animations and timing of stun states on
• low-mid tier enemies to be more consistent.
• Tweaked the animations and timing of stun states on
• high-tier enemies to be more consistent and useful.
• Hitscanning enemy's aim delay has been rebalanced.
• Several Projectile enemies now have a delayed aim.
• Rebalanced the first boss of chapter 2's aggression levels.
• Nomads have received a minor damage and aggression buff.
• Nomad priests have received minor aggression and projectile speed buffs.
• Enforcers' health nerfed.
• Enforcers and Grenadiers now have melee resistance.
• Enemies with melee resistances now have an alternate sound and impact effect to make their resistances more apparent.
• Changed weapon wheels default binding to R.
Fixes
• A few acid related fixes
• Fixed a bug where enemies could phase through a door in C2L6.
• Aim delay system has received various tweaks and fixes.
• Various tweaks to improve performance.
• A few Linux-related bug fixes.
• Fixes related to loading save profiles.
• Controller bug fixes.
• More stuff we probably forgot because we've been working on this patch forever...
Post edited January 05, 2023 by Berzerk2k2