Posted May 27, 2020
high rated
ATTENTION - CHANGELOGS CAN INCLUDE SPOILERS
- [Metro / Station] Fixed ambience sound loop
- [Slums] bike. again. damn.
- [Pill Street] Fixed: "Raining ambience sound stops abruptly after the "Prospect getting killed" cutscene, while image slowly fades to black."
- [Drone Race] Fixed background SFX length
- [Drone Race] Fixed: "No sound of overheated drone (2 sounds, start of overheat and its loop)."
- [Bus] Fixed: "Ambience sound stops when you look at drummers comic (close-up scene)"
- [Jungle] Fixed: "You can hear a fraction of some sound when you go out of the workshop"
- [Iceland / Cave Door Pc] Fixed gates opening sfx
- [Underwater / Missile Base] Fixed: "Monster's roar sound clips, set it a little lower volume"
- [Underwater / Missile Base Control Room] Fixed: "If you interact with Missile Control Center, you'll see some processing on the screen and then a red line appears and a sound of error plays, that works perfect. But when you insert floppy, the error sound plays earlier that the read line comes."
- [Underwater / Boat] Fixed: "Boat ambience loop doesn't stop (but it should) after the Monster sinks the boat"
- [Space / Elevator Main Hall] Fixed: "Ambience sound loops with some pause between cycles"
- [Space / AI Menu] Fixed sfx
- [Space / Medical Bay] Fixed some sfx
- [Space / AVR Drawing mode] Removed wrong SFX
- [Apartment / Bike Scene / Pill Street / Slums] Fixed a texture glitch happening when playing at a very high resolution
VirtuaVerse v. 1.07 is out NOW!
- [Engine] Fixed: "The inventory icon (bag at the top left of the screen) is showing in the menu and cutscenes."
- [Squat] Fixed non translated speech in the LayingGuyConv
- [Restaurant] Fixed some bugs in the food puzzle
- [Restaurant] Polished some sprites
- [Ending Credits] Added Italian translation
- [Ending Credits] Fixed: scroll position at the end
- [Underwater / Missile Base Corridor] Fixed: "Sound of Jay calling HQ is out of sync: the last bleep of it should sound when Ramirez appears on the screen." @everyone
- [Pause Menu] Save menu is now disabled instead of invisible during cutscenes
- [Hotspot] Fixed Ghost of the Navigator hotspot label in Spanish / Italian
- [Space / Tourist Point] Fixed: "Flesh not visible in the station after getting dechipped"
- [Metro / Station] Fixed ambience sound loop
- [Slums] bike. again. damn.
- [Pill Street] Fixed: "Raining ambience sound stops abruptly after the "Prospect getting killed" cutscene, while image slowly fades to black."
- [Drone Race] Fixed background SFX length
- [Drone Race] Fixed: "No sound of overheated drone (2 sounds, start of overheat and its loop)."
- [Bus] Fixed: "Ambience sound stops when you look at drummers comic (close-up scene)"
- [Jungle] Fixed: "You can hear a fraction of some sound when you go out of the workshop"
- [Iceland / Cave Door Pc] Fixed gates opening sfx
- [Underwater / Missile Base] Fixed: "Monster's roar sound clips, set it a little lower volume"
- [Underwater / Missile Base Control Room] Fixed: "If you interact with Missile Control Center, you'll see some processing on the screen and then a red line appears and a sound of error plays, that works perfect. But when you insert floppy, the error sound plays earlier that the read line comes."
- [Underwater / Boat] Fixed: "Boat ambience loop doesn't stop (but it should) after the Monster sinks the boat"
- [Space / Elevator Main Hall] Fixed: "Ambience sound loops with some pause between cycles"
- [Space / AI Menu] Fixed sfx
- [Space / Medical Bay] Fixed some sfx
- [Space / AVR Drawing mode] Removed wrong SFX
- [Apartment / Bike Scene / Pill Street / Slums] Fixed a texture glitch happening when playing at a very high resolution
VirtuaVerse v. 1.07 is out NOW!
- [Engine] Fixed: "The inventory icon (bag at the top left of the screen) is showing in the menu and cutscenes."
- [Squat] Fixed non translated speech in the LayingGuyConv
- [Restaurant] Fixed some bugs in the food puzzle
- [Restaurant] Polished some sprites
- [Ending Credits] Added Italian translation
- [Ending Credits] Fixed: scroll position at the end
- [Underwater / Missile Base Corridor] Fixed: "Sound of Jay calling HQ is out of sync: the last bleep of it should sound when Ramirez appears on the screen." @everyone
- [Pause Menu] Save menu is now disabled instead of invisible during cutscenes
- [Hotspot] Fixed Ghost of the Navigator hotspot label in Spanish / Italian
- [Space / Tourist Point] Fixed: "Flesh not visible in the station after getting dechipped"
Post edited May 27, 2020 by theta_division