Posted October 01, 2018
high rated
Victory at Sea Pacific: Patch 1.0.7
Gameplay:
• Local AA weapon range increased to 1km.
• Evasive manoeuvres account for ships’ turning speeds.
• Carrier fleets with launch permission toggled off will request permission to send aircraft against their ordered target fleet.
• Ships’ local orders are cleared upon leaving combat view.
UI:
• Added a windowed mode option.
• Added support for more screen aspect ratios.
• Updated Chinese-language text.
• Reduced scrolling speed on Windows.
Bug fixes:
• The South Dakota-class battleship is fully armed with 16-inch guns.
• Atlanta-class cruisers now have twin 5-inch gun turrets.
• The North Carolina-class battleship model shows the correct number of 16-inch guns per turret.
• Ships in combat view always keep moving towards their bridge order’s destination, if they have no other orders.
• Ports that finish upgrading while selected display their new aircraft.
• Fixed a crash that could happen when checking aircraft height.
• Fixed a bug causing aircraft stored in ports not to be saved.
• Selecting all of an aircraft type on the bridge shows the range circle.
• Flights with no aircraft remaining can be seen, and swapped out, on the flight selection panel.
• Fixed a bug resulting in a merged fleet remaining partially docked.
• Fixed a bug causing destroyed coastal structures to become active without repairing.
• Removed delay on AI-controlled flights launching at high timescales.
• Ports with functioning airfields won’t wait for nearby ports with destroyed airfields to launch first.
• Ships with an upgraded damage stat and point value don’t lose it when loaded from a save.
• DP guns automatically changing does not switch ships’ guns to manual fire mode.
• The radial orders menu shows the correct order options when a squadron is selected.
• Fixed ships sometimes bombarding destroyed structures and ignoring intact ones.
• Fixed some UI elements for high UI scales.
• Fixed an instance of aircraft incorrectly positioning themselves on carrier decks.
• Fixed weapon subsystems sometimes showing incorrect crew assignments after loading a save.
Known Issues
We are still experiencing some invisible planes occasionally in combat view and are looking at pinning it down for the next patch
Gameplay:
• Local AA weapon range increased to 1km.
• Evasive manoeuvres account for ships’ turning speeds.
• Carrier fleets with launch permission toggled off will request permission to send aircraft against their ordered target fleet.
• Ships’ local orders are cleared upon leaving combat view.
UI:
• Added a windowed mode option.
• Added support for more screen aspect ratios.
• Updated Chinese-language text.
• Reduced scrolling speed on Windows.
Bug fixes:
• The South Dakota-class battleship is fully armed with 16-inch guns.
• Atlanta-class cruisers now have twin 5-inch gun turrets.
• The North Carolina-class battleship model shows the correct number of 16-inch guns per turret.
• Ships in combat view always keep moving towards their bridge order’s destination, if they have no other orders.
• Ports that finish upgrading while selected display their new aircraft.
• Fixed a crash that could happen when checking aircraft height.
• Fixed a bug causing aircraft stored in ports not to be saved.
• Selecting all of an aircraft type on the bridge shows the range circle.
• Flights with no aircraft remaining can be seen, and swapped out, on the flight selection panel.
• Fixed a bug resulting in a merged fleet remaining partially docked.
• Fixed a bug causing destroyed coastal structures to become active without repairing.
• Removed delay on AI-controlled flights launching at high timescales.
• Ports with functioning airfields won’t wait for nearby ports with destroyed airfields to launch first.
• Ships with an upgraded damage stat and point value don’t lose it when loaded from a save.
• DP guns automatically changing does not switch ships’ guns to manual fire mode.
• The radial orders menu shows the correct order options when a squadron is selected.
• Fixed ships sometimes bombarding destroyed structures and ignoring intact ones.
• Fixed some UI elements for high UI scales.
• Fixed an instance of aircraft incorrectly positioning themselves on carrier decks.
• Fixed weapon subsystems sometimes showing incorrect crew assignments after loading a save.
Known Issues
We are still experiencing some invisible planes occasionally in combat view and are looking at pinning it down for the next patch