Posted October 25, 2018
high rated
Here is the next patch based on community feedback, we will continue to improve, so please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We want this to be the game you want to play.
Gameplay:
• When ordered to attack, ships in a formation will stay in formation until their target is close to weapon range.
• Bombers that have not yet dropped their payload will continue with an attack order even if the squadron leader is returning to its carrier or airfield.
• Fighters automatically return home after expending their ammunition, but others in their squadron may likewise continue with an intercept order.
• Added a toggle to bottom right of airfields to forbid their AI from automatically launching aircraft.
• Added alert popups for spotting enemy aircraft.
• Removed alert popups for spotting enemy convoys, or enemy fleets that are not currently at war.
• A ship’s seaplanes floating on the water will automatically return home when the player leaves the area.
• Seaplanes on the sea are visible in the bridge view.
• Submersibles are less effective against ASW-armed ships in bridge combat.
• Shifted some ports’ supply drop-off points.
• Added more randomised names for non-historical US battleships.
Bug fixes:
• Fixed a bug where an excessive number of sounds could attempt to play and reduce performance.
• Aircraft squadron markers on the bridge show the total number of planes in the squadron, not just in the lead flight.
• Bombers cannot bomb ports at an excessive distance during bridge combat.
• Fixed a bug often preventing land-based AAA batteries from firing in bridge combat.
• Reduced the lethality of land-based AAA in bridge combat, when it does fire.
• The South Dakota-class battleship’s model now has all three 16-inch gun turrets.
• Fixed a bug preventing damaged aircraft on an airfield from repairing.
• Fixed a bug that could cause non-player faction squadrons to spawn in a tight cluster.
• The exchange panel on the fleet screen shows the correct port’s name.
• Improved AI for ships following a formation, so they will not intermittently try to double back on themselves.
• Players can no longer order a flight armed with torpedoes or depth charges to attack a port.
• Fixed a bug where a move order could end up targeting the wrong position.
• Ensured the American campaign always starts at war, and the war state is correct when loading older saves.
• Ensured that landed aircraft load from saves on their home carrier or airfield.
• Ports do not send aircraft against deep-diving submersible fleets on the bridge.
UI:
• Updated the intercept order icon on the squadron list.
• Depleted bomb or ammunition icons are now red.
Gameplay:
• When ordered to attack, ships in a formation will stay in formation until their target is close to weapon range.
• Bombers that have not yet dropped their payload will continue with an attack order even if the squadron leader is returning to its carrier or airfield.
• Fighters automatically return home after expending their ammunition, but others in their squadron may likewise continue with an intercept order.
• Added a toggle to bottom right of airfields to forbid their AI from automatically launching aircraft.
• Added alert popups for spotting enemy aircraft.
• Removed alert popups for spotting enemy convoys, or enemy fleets that are not currently at war.
• A ship’s seaplanes floating on the water will automatically return home when the player leaves the area.
• Seaplanes on the sea are visible in the bridge view.
• Submersibles are less effective against ASW-armed ships in bridge combat.
• Shifted some ports’ supply drop-off points.
• Added more randomised names for non-historical US battleships.
Bug fixes:
• Fixed a bug where an excessive number of sounds could attempt to play and reduce performance.
• Aircraft squadron markers on the bridge show the total number of planes in the squadron, not just in the lead flight.
• Bombers cannot bomb ports at an excessive distance during bridge combat.
• Fixed a bug often preventing land-based AAA batteries from firing in bridge combat.
• Reduced the lethality of land-based AAA in bridge combat, when it does fire.
• The South Dakota-class battleship’s model now has all three 16-inch gun turrets.
• Fixed a bug preventing damaged aircraft on an airfield from repairing.
• Fixed a bug that could cause non-player faction squadrons to spawn in a tight cluster.
• The exchange panel on the fleet screen shows the correct port’s name.
• Improved AI for ships following a formation, so they will not intermittently try to double back on themselves.
• Players can no longer order a flight armed with torpedoes or depth charges to attack a port.
• Fixed a bug where a move order could end up targeting the wrong position.
• Ensured the American campaign always starts at war, and the war state is correct when loading older saves.
• Ensured that landed aircraft load from saves on their home carrier or airfield.
• Ports do not send aircraft against deep-diving submersible fleets on the bridge.
UI:
• Updated the intercept order icon on the squadron list.
• Depleted bomb or ammunition icons are now red.