Posted November 21, 2018
high rated
Changelog for Patch 1.1.5 (added 19 November 2018):
* Here’s the latest patch based on community feedback.
* Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the GOG Victory At Sea Pacific forum and let us know what specifically is causing you issues. We sometimes miss specific things in long conversations so it’s good to have it’s own thread and we would rather have more than one thread on a subject than not have one at all.
Gameplay:
* Improved navigation for bridge-level fleet movement, so fleets can use smaller channels between landmasses.
* Torpedo tubes on surface ships may use the single-shot mode.
* Narrowing the torpedo spread to single-shot mode does not need such a long button press, and a thin firing arc indicator is still displayed in that mode.
* Added a key to pause time.
* Camera tilt and rotation keys are now rebindable.
Bug fixes:
* Ships are returned to their fleet upon loading a save, if they had been saved in the “shadow realm” state.
* Sinking ships cannot be added back into a fleet by dragging their squadron list elements around.
* A carrier’s wind indicator is hidden if the carrier is docked.
* Fixed a potential game lockup when unloading terrain.
* Fixed saving and loading of the fog of war state.
* Fixed the fleet screen placing ship icons incorrectly when viewing a large fleet.
* Fixed a case of supply convoys “teleporting” a great distance when entering into combat.
* Fixed a case of dive-bombers not diving if merged into a squadron with a different ordered altitude.
UI:
* Flight markers on the bridge display their navy’s name, instead of the faction’s name.
* Updated Chinese localisation, and fixed some location names.
* Here’s the latest patch based on community feedback.
* Please keep sending us your feedback as we will be tweaking and fixing beyond the bugs. We try to monitor all your conversations and suggestions but if you think that we are not addressing a feature please post on the GOG Victory At Sea Pacific forum and let us know what specifically is causing you issues. We sometimes miss specific things in long conversations so it’s good to have it’s own thread and we would rather have more than one thread on a subject than not have one at all.
Gameplay:
* Improved navigation for bridge-level fleet movement, so fleets can use smaller channels between landmasses.
* Torpedo tubes on surface ships may use the single-shot mode.
* Narrowing the torpedo spread to single-shot mode does not need such a long button press, and a thin firing arc indicator is still displayed in that mode.
* Added a key to pause time.
* Camera tilt and rotation keys are now rebindable.
Bug fixes:
* Ships are returned to their fleet upon loading a save, if they had been saved in the “shadow realm” state.
* Sinking ships cannot be added back into a fleet by dragging their squadron list elements around.
* A carrier’s wind indicator is hidden if the carrier is docked.
* Fixed a potential game lockup when unloading terrain.
* Fixed saving and loading of the fog of war state.
* Fixed the fleet screen placing ship icons incorrectly when viewing a large fleet.
* Fixed a case of supply convoys “teleporting” a great distance when entering into combat.
* Fixed a case of dive-bombers not diving if merged into a squadron with a different ordered altitude.
UI:
* Flight markers on the bridge display their navy’s name, instead of the faction’s name.
* Updated Chinese localisation, and fixed some location names.