Posted November 18, 2019
high rated
Gameplay:
Enemy ships are scuttled if their crew is reduced to zero.
Fighter AI is more likely to prioritise targets with highly-damaging bombs.
Bug Fixes:
Combat-level orders are more consistent with bridge-level orders for aircraft AI.
Fixed a bug where aircraft could get stuck when launching from a docked carrier.
Patrol orders may not be queued with non-patrol orders.
Fixed a bug where AI fleets could wait indefinitely for destroyed allies before assaulting a port.
Supply fleets that are split off from another will behave like ordinary supply fleets.
Observation flights AI won't search a secondary scout position at the risk of flying further than their fuel allows.
Fixed a bug where seaplanes could head to the wrong point when trying to return to a distant ship.
UI:
Added separate toggles on airfields for automatic launching of combat and observation aircraft.
Modding:
Fixed a bug where ship ranges would export the wrong values to new mod files.
Modded-in air forces for minor factions may spawn aircraft on airfields.
Modded fleets with a delayed spawn will now spawn correctly in campaigns that don't start at war.
Modded fleets defined with the purpose "Supply" will spawn with cargo, and behave like ordinary supply fleets.
MORE ABOUT THIS GAM
Enemy ships are scuttled if their crew is reduced to zero.
Fighter AI is more likely to prioritise targets with highly-damaging bombs.
Bug Fixes:
Combat-level orders are more consistent with bridge-level orders for aircraft AI.
Fixed a bug where aircraft could get stuck when launching from a docked carrier.
Patrol orders may not be queued with non-patrol orders.
Fixed a bug where AI fleets could wait indefinitely for destroyed allies before assaulting a port.
Supply fleets that are split off from another will behave like ordinary supply fleets.
Observation flights AI won't search a secondary scout position at the risk of flying further than their fuel allows.
Fixed a bug where seaplanes could head to the wrong point when trying to return to a distant ship.
UI:
Added separate toggles on airfields for automatic launching of combat and observation aircraft.
Modding:
Fixed a bug where ship ranges would export the wrong values to new mod files.
Modded-in air forces for minor factions may spawn aircraft on airfields.
Modded fleets with a delayed spawn will now spawn correctly in campaigns that don't start at war.
Modded fleets defined with the purpose "Supply" will spawn with cargo, and behave like ordinary supply fleets.
MORE ABOUT THIS GAM