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Such lovely manuals. In-game Literature is mostly "visit our website" which is currently full of 404s. Maybe it's now a different URL. Maybe it's dead, and the only source of docs is user-created wikis & such. This, along with the fact that I play off-line, is one of the many reasons I hate "see our web page for any semblance of documentation". Not that they'd probably document what the game.ini values are, anyway. Or maybe that part is meant to be documented by SRPG Studio, wherever that thing's documentation is located.
Post edited July 21, 2020 by darktjm
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darktjm: Not that they'd probably document what the game.ini values are, anyway.
The game.ini values are documented in the file itself.
The problem is that they are documented in Japanese (you can use translate.google.com for help), and that the file is encoded in Shift-JIS, but opened in UTF-8.

Here are the documented values in Japanese:

; 60FPSで実行する場合は0、30FPSで実行する場合は1を設定します。
HighPerf=0

; ゲーム起動時にウインドウで表示する場合は0、フルスクリーンで表示する場合は1を設定します。
WindowMode=1

; ハードウェア描画する場合は0、ソフトウエア描画する場合は1を設定します。
HardwareAcceleration=0

; フルスクリーンをハードで実現する場合は0、ソフトで実現する場合1を設定します。
HardwareFullScreen=0

; ゲームパッドをDirectInputで処理する場合は0、XInputで処理する場合は1を設定します。
GamePadDInput=1

; ウインドウが非アクティブ時でもBGMを再生する場合は0、停止する場合は1を設定します。
NonActiveMusicPlay=0

; リソースが見つからない場合にエラー表示する場合は0、処理を続行する場合は1を設定します。
ResourceErrorNotify=0

; スクリプトエラー時に強制終了する場合は0、自動再開する場合は1を設定します。
ScriptErrorTerminate=0

And this is the Google translation:

; Set 0 to run at 60 FPS and 1 to run at 30 FPS.
HighPerf=0

; Set 0 to display in a window when the game starts, and 1 to display in full screen.
WindowMode=1

; Set 0 for hardware drawing and 1 for software drawing.
HardwareAcceleration=0

; Set 0 to achieve full screen with hardware and 1 to achieve with software.
HardwareFullScreen=0

; Set 0 when processing the gamepad with DirectInput, and 1 when processing with XInput.
GamePadDInput=1

Set 0 to play BGM even when the window is inactive, and 1 to stop it.
NonActiveMusicPlay=0

; Set 0 to display an error when the resource cannot be found, and 1 to continue processing.
ResourceErrorNotify=0

; Set 0 for forced termination and 1 for automatic restart when a script error occurs.
ScriptErrorTerminate=0
Post edited November 27, 2021 by s1drano