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When I tell Jose the inner city tavern keeper that I'm from the mountains he goes and opens a door, behind which two Persians wait in ambush. Unfortunately, once he opens the door and goes through it, he falls through the floor and disappears.

This means that once I win the fight against the Persians, no matter if I choose to spare or kill him, I can't leave the room.

In the first case where I choose to spare him: Scarlett waits with her head bowed down, presumably waiting for him to leave through the door (which he never does because he isn't in the room to begin with). Alternatively, in the second case where I choose to kill him: I can't kill him because he isn't in the room and the door is locked so I can't leave.

Has anyone else experienced this? Is there a fix? I've tried restarting the game and reloading an earlier save, but this didn't help.
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PzBunny: When I tell Jose the inner city tavern keeper that I'm from the mountains he goes and opens a door, behind which two Persians wait in ambush. Unfortunately, once he opens the door and goes through it, he falls through the floor and disappears.

This means that once I win the fight against the Persians, no matter if I choose to spare or kill him, I can't leave the room.

In the first case where I choose to spare him: Scarlett waits with her head bowed down, presumably waiting for him to leave through the door (which he never does because he isn't in the room to begin with). Alternatively, in the second case where I choose to kill him: I can't kill him because he isn't in the room and the door is locked so I can't leave.

Has anyone else experienced this? Is there a fix? I've tried restarting the game and reloading an earlier save, but this didn't help.
I have just come across this bug myself. Did you ever find an answer? I did a load of searching and only a couple of people mention it anywhere, with no solution :( Seems that an earlier save and ignore the quest is the only answer :(
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PzBunny: When I tell Jose the inner city tavern keeper that I'm from the mountains he goes and opens a door, behind which two Persians wait in ambush. Unfortunately, once he opens the door and goes through it, he falls through the floor and disappears.

This means that once I win the fight against the Persians, no matter if I choose to spare or kill him, I can't leave the room.

In the first case where I choose to spare him: Scarlett waits with her head bowed down, presumably waiting for him to leave through the door (which he never does because he isn't in the room to begin with). Alternatively, in the second case where I choose to kill him: I can't kill him because he isn't in the room and the door is locked so I can't leave.

Has anyone else experienced this? Is there a fix? I've tried restarting the game and reloading an earlier save, but this didn't help.
avatar
plume808: I have just come across this bug myself. Did you ever find an answer? I did a load of searching and only a couple of people mention it anywhere, with no solution :( Seems that an earlier save and ignore the quest is the only answer :(
Unfortunately not. In the end I just loaded a save and avoided going into the room.
For my fellow retro gamers who happen to google for a solution: You can prevent this glitch by limiting the game's frame rate to 60 FPS via your GPU driver's settings or a software tool like RivaTuner Statistics Server. You're welcome!
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Thrasher1984: For my fellow retro gamers who happen to google for a solution: You can prevent this glitch by limiting the game's frame rate to 60 FPS via your GPU driver's settings or a software tool like RivaTuner Statistics Server. You're welcome!
Thx a lot. Had the same problem. AMD Chill did the job so the Tavern keeper didn't vanish into the ground and the quest could be finished. Very good advice.
Just ran into this. I told the innkeeper to drop the questioning at first (he was being awfully nosy so was already suspicious), but loaded a save and tried what would happen if you told him where you're from (wanted to see what was inside the room). And sure enough, into the floor he melts right after opening the door :D

As usual, with anything physics, script or cutscene related in old games, uncapped frame rate is always the first suspect when something breaks.

Just to confirm, limiting to 60 FPS prevents it from happening. If you have a variable refresh rate monitor, just set it to 60 and you don't even need to limit the game specifically.

Seems to be the only high FPS problem I've run into so far. I'm normally running the game at 240 FPS and it's been without issues until this point.
Post edited March 22, 2023 by idbeholdME