Posted October 03, 2014
I'm talking about that totally original 10-minute-Amnesia-ripoff, with that zombie chasing you.
I hate this part, but it's kinda difficult for me to describe why, but i'll try:
- 95% of the game i was really calm, i mean look at this game, it's beautiful! But then there's that part and i kinda begun to freak out...maybe because it was in the middle of the night while playing and i definetly didn't saw that coming!
- As i already mentioned, putting a 10-min-amnesia-horror-part into an mystery adventure with absolutely no Horror-Elements during 95% of the game seems very uninspired. WOW, now you can put the "Horror-Tag" in the Game-Description, GJ!
- That part is 100% not relevant to the story at all. OKAY, the story with that zombie being doomed to wander aroud that mines forever blabla is kinda cool but this whole part did not contribute to the overall-Story at all. Prove me wrong.
- Overall Problem of the game: To see the ending, the game requires you to see/play ALL the parts (Traps, Astronaut,Portal-House,...) of the game. If you didn't see all of this, you must go back and find whatever you missed.
That's just bad design here. Many parts of the game can easily be optional, don't force the player to see everything, you just destroy the "flow".
But all in all, still a pretty (<-- especially!) good game.
And what do you guys think?
I hate this part, but it's kinda difficult for me to describe why, but i'll try:
- 95% of the game i was really calm, i mean look at this game, it's beautiful! But then there's that part and i kinda begun to freak out...maybe because it was in the middle of the night while playing and i definetly didn't saw that coming!
- As i already mentioned, putting a 10-min-amnesia-horror-part into an mystery adventure with absolutely no Horror-Elements during 95% of the game seems very uninspired. WOW, now you can put the "Horror-Tag" in the Game-Description, GJ!
- That part is 100% not relevant to the story at all. OKAY, the story with that zombie being doomed to wander aroud that mines forever blabla is kinda cool but this whole part did not contribute to the overall-Story at all. Prove me wrong.
- Overall Problem of the game: To see the ending, the game requires you to see/play ALL the parts (Traps, Astronaut,Portal-House,...) of the game. If you didn't see all of this, you must go back and find whatever you missed.
That's just bad design here. Many parts of the game can easily be optional, don't force the player to see everything, you just destroy the "flow".
But all in all, still a pretty (<-- especially!) good game.
And what do you guys think?